60 Seconds
60 Seconds! is a dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family before the nuke hits. Stay alive in your fallout shelter. Make difficult decisions, ration food and hunt mutant cockroaches. And maybe survive. Or not. As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE. With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you – time, your very own furniture, the house that’s different every time you play and the fundamental question – what to take with you and who to leave behind?
Reaching the fallout shelter in time and alive is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It’s up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland.
60 Seconds Review
60 Seconds story is pretty simple: the atomic bomb is about to drop. In Classic mode, you can choose to go through an Atomic Drill (practice mode), Apocalypse mode (the whole game), Salvage, or Survival. My favorite mode here is the Apocalypse mode because you have to collect stuff and then live with those choices in the fallout shelter. You and your family will try to survive down there as long as you can. Some hard choices will be made. Its possible not everyone will survive…
The premise is simple: you are a suburban American family in the 1950’s and the air raid sirens are blaring. You have 60 seconds (and now the title makes sense, and I am proud I didn’t take the opportunity to make the obvious jokes) to gather whatever you think you need in the house and run to the fallout shelter. This includes family members, though the value of those freeloaders is debatable. Why does your wife and kids need to be picked up and carried to the shelter when you have other supplies to gather. This game would be a lot easier if they assisted you in gathering items and took themselves to the shelter. I can see this family relationship taking on a dynamic similar to the Bundy family, which the disgruntled and beaten down countenance of the family patriarch suggests they already do. Of course, if you have no other family members down there, you can make the rations last longer. Just a thought.
Although the writing and certain dark events that can happen in 60 Seconds!, can be rather humorous and supported touch-screen controls can make certain gameplay aspects feel smoother, I think even for the true fans of survival games, might have a tough time 60 Seconds!. It’s not its hard or an unappealing game, but it is so easy to lose interest in it, that sometimes you can find yourself quitting and restarting, as opposed to seeing your attempt at survival, all the way through to the end.