Sundered
Sundered: Eldritch Edition includes the Magnate of the Gong update, adding local co-op multiplayer support for up to 4 players, along with new areas and a chaotic battle against the new Magnate of the Gong boss!
Key Features
- Beautiful hand-drawn art and animation
- Chaotic encounters against hordes of enemies
- Epic boss fights
- Optional local co-op for up to 4 players
- Hundreds of upgrades and multiple character builds
- A mix of hand-crafted & procedural levels
- Multiple endings and over 15 hours of gameplay
Explore.
Delve into a procedurally generated dungeon at the heart of a beautiful hand-drawn world. Classic Metroidvania elements such as backtracking, secrets and unlocking new abilities that open new regions are at the core of the exploration experience.
Fight.
Confront hordes of dynamically spawned eldritch monsters. Put your skills and reflexes to the test through furious melee combat and epic boss fights against uniquely designed enemies. All monster spawns are dynamic, constantly keeping you on your toes.
Die.
Designed as a challenging adventure for seasoned gamers, frequent deaths are part of the Sundered experience. But taking our inspiration from our favorite rogue-like games, death in Sundered is only the beginning.
Upgrade.
When you die, you respawn in the Hub, where you level up and customize your character. Equip and upgrade a host of unique Perks, stats and special Abilities hidden throughout the world.
Sundered Review
Sundered. Is. BEAUTIFUL. The environments and backgrounds are simply gorgeous and the maps are HUGE. The animation is smooth and fluid with some flashy combat moves as well. Visually this game is nothing short of eye-candy. It’s not quite up to the same level of beauty as Ori and the Blind Forest but it’s not very far behind. The music and sound effects are also very fitting and suit the overall theme and mood of the game beautifully. Beware the gong.
The story is pretty cool but you have to pay attention to the narrator as well as read the lore texts on the abilities in the upgrade tree to really pick up what’s going on. There’s also quite a bit that left up for interpretation as well so you have to infer a bit if you really care to pick up the storyline.
Unlike most metroidvania games Sundered’s map is procedurally generated. This in my opinion is both a pro and a con to the overall game design. There are set blocks on the map that do not change (i.e. boss rooms, shortcuts, ability shrines, etc) but the pathways in between those points change every time you die, warp to the Sanctuary, or enter a different region. This ensures that getting from one area to the other is always a challenge because you’re not just running back and forth over the same memorized roads. Treasures also respawn when the map changes so there’s always a reason to explore. Unfortunatly the changing maps can also lead to a lot of frustration as well since if you die right before you reach your goal you gotta do it all over again (there’s no other penalty for death other than a map reset). Then again if you do reach your goal there is a sense of accomplishment that makes giving the proverbial middle finger to the map very satisfying.
The combat in Sundered is very fluid and fast paced if a little button mashy. You will spam that attack button so fast you’ll be worried about it starting on fire. You will jump, dodge, run, hack, slash, shoot, stab, and pray to all of your Gods that you won’t die while in the midst of swords, lasers, fireballs, whips, teeth, explosions, and poison. Luckily the controls are very intuitive and the various abilities all mesh together really well so your survival is really a matter of how well you use them. Like I said earlier, git gud. Also the finisher moves are REALLY cool.
I love this game. I picked it up on sale and I don’t regret it at all. It’s beautifully made with great controls and intense combat. I highly recommend it to anyone who likes a good challenge.
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