Edge of Nowhere
Edge of Nowhere is a VR third-person action-adventure from acclaimed independent developer Insomniac Games. Follow the trail of a missing expedition that leads across the treacherous mountains of Antarctica. Scale massive ice walls and travel deep into alien caves in this unsettling psychological thriller. In Edge of Nowhere, nothing is what it seems and the unexpected lurks from all sides.
Victor Howard is searching for his fiancé, Ava Thorne, who is part of a lost expedition in Antarctica. His rescue mission takes a sudden turn as he ventures deeper into a dark monstrous world where reality warps and twists around him. Desperate to find the one he loves, Victor must encounter disturbing creatures and climb sheer cliff walls as he descends further into madness.
Explore the mysterious Antarctic and experience Lovecraftian-esque-horror. Use your wits to escape dark caverns and the dangers that await you in the cold, and inside your own mind.
- Scale vast walls of ice and explore the treacherous mountains of Antarctica
- Use weapons and your wits to survive the uncanny horrors that haunt dark caverns.
- Cling to your sanity in a surreal world where nothing is as it seems.
- Developed specifically for VR, experience a huge sense of scale, from vertigo inducing cliffs to towering giants
Edge of Nowhere Review
Edge of Nowhere’s levels are so tightly linear that going backwards isn’t something you need to do very often. There are no secrets to find or alternate paths to seek out, which prevents any sense of exploration you might expect from an explorer-themed game and offers no reason to want to replay it. In a roughly six-hour story campaign that bears more than a few similarities to Dead Space 2, generic protagonist Victor Howard must battle his way through fleshy, bulbous monsters and grotesquely mutated humans as he searches for his missing fiancee (who is also an explorer). It’s given some extra depth by calling Victor’s sanity into question (also like Dead Space 2) by distorting the world around us in strange ways, to the point where it’s uncertain what’s real and what’s in his head.
Action scenes are competent but rarely surprising. There’s a lot of running forward as the floor collapses behind you and ice platforms breaking off or falling over as you jump on or off of them, lots of clambering over obstacles, and a whole lot of climbing ice walls with your ice axes. Those climbing sequences are the most overdone – or maybe they just feel that way because the movement speed is so slow and the hazards of the ice breaking out from under you are so often repeated. Between platforming sequences and hallucinations are the stealth and combat against a small variety of enemy types, nearly all of which are literally blind and detect you based on sound or within a radius (which is visible thanks to Victor’s unexplained Detective Vision ability). If that reminds you of The Last of Us’ Clicker zombies, it should.
Edge of Nowhere stands out in the current library of VR games only because it’s one of the longer and more polished games out there, but compared to the conventional third-person action-stealth games it closely emulates it’s competent but unremarkable. If you’ve played a game in this genre before, Victor’s platforming and sneaking will do very little to surprise you, other than the way the sense of isolation you get from putting on the Oculus Rift enhances the setting.
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