Fire Emblem Three Houses
Fire Emblem Three Houses is a tactical role-playing game in which players control a player character whose gender and name are chosen at the beginning of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts as a hub for game activities. Choosing a particular school house to teach impacts the narrative from that point on. The player’s time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with the students of their chosen house. While the opening half of the game focuses on this school system, the story skips ahead five years and focuses more on battle, with the player being locked to the house they chose during the opening half.
During the periods between storyline battles, the player has a set number of days marked on a calendar, which can be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the pond. The player also has free time events, where they can socially interact with students and build up relationships with them. Building a relationship is done through Support actions, with actions and dialogue choices impacting a character’s Support level. If the relationship is strong enough, this can lead to the two marrying after a story-based time skip event. Each action during academy sections costs points, with a set number of points available each day and more activities than can be covered by the points available. The player must choose which events to trigger, losing access to others in consequence.
As with other Fire Emblem games, Three Houses uses a turn-based battle system; players take control of a set number of unique units. They move across a grid, transitioning from a top-down perspective to a third-person view when a battle is triggered. A new feature to the series allows player to hire Battalions, additional troops that can support a chosen unit. Battalions have passive abilities which grant character buffs to the lead unit, and can perform special moves called Gambits, which can range from healing multiple units to stunning powerful enemies. Players can also zoom in on the battlefield to assess individual battalions. As with other entries, there is a “Classic” mode where characters who fall in battle are subjected to permanent death, and a “Casual” mode where fallen characters are resurrected after each battle. Players can also undo a set amount of turn actions per battle using the Divine Pulse ability.
Fire Emblem Three Houses Review
The Fire Emblem series is a very dear one to a lot of tactical RPG fans, so does Fire Emblem: Three Houses meet the high expectations they undoubtedly have? For me at least, the game not only meets them, but exceeds them in a lot of ways, and though it isn’t the perfect game, it’s one well worth checking out for anyone who’s a fan of strategy games.
As the series has evolved over the years, the focus has increasingly moved towards the character-focused elements of each game. If you’re a fan of the series then you’re familiar with the infamous face rubbing and emphasis on waifus, but Three Houses has ditched that, instead focusing on stories behind each character. While you’ll still share tea (and “observe” characters to increase relationship points) the story feels serious. I was attached to the plot all the way through, although I wish the player character had an actual personality and not act as a surrogate for whoever is holding the controller.
Everything that we love about turn-based battles in still present in Fire Emblem: Three Houses too. There is still a wide range of classes with your expected healers, paladins, archers as well as a variety of map layouts. The big standout change is the addition of demonic beasts. These are new enemy creatures that take up several squares on the map, have multiple health bars and protective shields that need to be broken. They usually require a coordinated approach and can mix things up during a fight.
My biggest issue when playing through the combat in Three Houses is the difficulty, I played through it on both difficulties available at the beginning with little resistance from the CPU controlled enemies. On several occasions, my player character Davos, my paladin Ferdinand, and my warrior Caspar could go through battle after battle taking no damage when struck by an enemy. It’s in part to how quickly you can level your characters up with teaching and through the grindy nature of side missions that really aren’t challenging on their own.
After playing through 45 hours of Fire Emblem: Three Houses I’m already prepared to start another file to see how the story differs with the other houses. Even if the main plot doesn’t get altered much, the individual stories behind each character are gripping. I’ve always cared about my squad while playing Fire Emblem, but Three Houses made that sense of care a passion.
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