Cliff Empire
Message for survivors on the Earth’s orbit!
After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth.
Our scientists in the past decade predicted such course of events and used all available potential to build cliffs in the mountain region to restore life on Earth.
We are looking for bold active people to manage the process of restoring life on Earth. Join!
– develop in parallel the economics of several independent cities
– trade between your cities and the orbital station
– a dynamic climate change that will test the strength of your cities’ economies.
– choose between ecological and harmful power supply
– 48 additional university researches to improve the city structure
– over 120 structures for constructing the city
– 15 goods for trade and consumption
– possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city.
– additional 15 quests that open access to orbital station and huge location in lategame
– sandbox mode
– tower defense more
The compact gameplay involves the construction of three small cities in each randomly generated level.
Cliff Empire Review
Cliff Empire shows an extremely promising start with a solid foundation to make it a complex and engaging city builder.
You start with picking a spot on your cliff for a storage depot, which is dropped pre-built and loaded with resources and drones from a space station. From there you have a fairly specific building order that is explained by the comprehensive tutorial. You need a power source, residences, landing platform, food and water, battery charger, and portal for selling things back to the the space station.
Batteries are used to keep power running in your city when your sources fail. Solar panels don’t work at night and wind can change from day to day. If you’re over-producing on power, the excess is charched into batteries that keep the power on, or can be used to build vehicles or even sold for profit.
3D printer factories can build consumer goods to sell and engines for your drones. For travel you build suspension bridges that allow trading between cities, which opens up the optimization possibilities. There are all kind of services to provide your people with health care and entertainment, and also a research system that can improve just about every facet of your cities.
The concepts in Cliff Empire are strong and the building has quite a lot of strategy to it, but you can more or less solve it fast and you are then left with just maintaining the balancing.
Should you get Cliff Empire now?. There is a solid foundation, but not a whole lot to do at the moment. I really enjoy what is there already and am excited to see what future development adds to the game.
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