FIFA 2020
Powered by Frostbite™, EA SPORTS™ FIFA 20 for PC brings two sides of The World’s Game to life: the prestige of the professional stage and an all-new street football experience in EA SPORTS VOLTA FOOTBALL. FIFA 20 innovates across the game, FOOTBALL INTELLIGENCE unlocks an unprecedented platform for gameplay realism, FIFA Ultimate Team™ offers more ways to build your dream squad and EA SPORTS VOLTA FOOTBALL returns the game to the streets with an authentic form of small-sided football.
Gameplay changes to FIFA 20 focus primarily on a new feature titled VOLTA Football. The mode, which translates to ‘return’ in Portuguese, focuses on street football rather than the traditional matches associated with the FIFA series. It includes several options to play in three versus three, four versus four and five versus five matches, as well as with professional futsal rules. The mode will incorporate the same engine, but places emphasis on skill and independent play rather than tactical or team play.
Additionally, players have the option to customise their player by gender, clothing, shoes, hats and tattoos. Following the completion of the three-part series “The Journey” in FIFA 19, players can now have a similar storyline mode in VOLTA Football, which would be played with the player’s own character.
Changes were also made to the traditional 11 versus 11 mode to encourage more one-on-ones and off-the-ball space creation. New penalty and free-kick mechanics were implemented and updates were made to the ball physics.
VOLTA Football includes 17 locations, with each providing a unique experience. As well as a generic warehouse and parking lot, players can also compete in Amsterdam, Barcelona, Berlin, Buenos Aires, Cape Town, Lagos, London, Los Angeles, Mexico City, Miami, New York City, Paris, Rio de Janeiro, Rome and Tokyo.
Commentary is once again provided by Martin Tyler and Alan Smith and alternating with Derek Rae and Lee Dixon for all competitions, with Alan McInally providing in-game score updates.
FIFA 2020 Review
The problem isn’t that FIFA 20, like so many of its predecessors, doesn’t play very much like a real game of football. That’s a necessary evil of cramming 90 minutes of the real game into a digestible 10 minutes you can control with a gamepad. The problem is that FIFA 20’s quasi-football simply isn’t very enjoyable.
EA Vancouver certainly couldn’t be accused of rolling out the same product year-on-year, however. There are substantial new chunks of content in this year’s game, Volta football being the headline act on a bill including new House Rules for FUT and friendly matches, revamped set-pieces and a defending overhaul. And once again it’s all bundled into one of the slickest presentation packages in the medium, visually and audibly almost like-for-like with a Sky Sports broadcast on the pitch, and dripping with satisfying detail in every menu screen. You only need to open a FUT pack and witness the subsequent jamboree of fireworks and on-pitch ceremony to appreciate how finely crafted the FIFA 20 ecosystem is.
Of the new class, Volta asserts itself as the star. With Alex Hunter’s Journey now at its conclusion, it picks up the narrative duties with a tale about a young streetball player called Revy with a dream, numerous bickering team-mates, and a wholly unsurprising series of setbacks and triumphs to navigate on the way to establishing his or herself as the best bloody Volta player in the world.
Because however invested you become, however much enjoyment you take from competency and victory, however many times you watch that replay back of the Volta goal you scored by flicking it backwards over a defender, losing another with an elastico and backheeling it into the net (at least double figures now), FIFA 20’s biggest failing is in producing an enjoyable football match.
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