The Sojourn

The Sojourn

A tale of light, darkness, and the nature of reality

Traverse a thought-provoking puzzle game and its immersive colour-drenched world of light and shadow.

In The Sojourn you arrive in a mysterious land, where lights guide you forward. It’s not long until the world reveals itself to be full of challenges. Now, you must overcome these intricate and ever more demanding obstacles to uncover the nature of reality.

The Sojourn Key Features

  • Dozens-upon-dozens of challenging puzzles
  • Delve into four beautifully crafted chapters, each with their own distinct style and atmosphere
  • Banish the darkness in order to reveal the obstacles The Sojourn has prepared for you
  • Unravel a captivating tale of light, darkness, and the nature of reality

The Sojourn Review

The Sojourn is a first-person puzzle game that supplies the player with surprisingly difficult brain teasers wrapped in artsy, ethereal graphics. Although the levels within host well-made logic problems sure to please fans of chess-like conundrums, difficulty spikes and the lack of a proper sense of fulfillment upon challenge completion make The Sojourn a hard recommendation for anyone other than serious fans of the puzzle genre.

Plot in The Sojourn is delivered primarily through stone statues of blindfolded people, focused on one family in particular. As levels are beaten and the game progresses, players discover numerous groups of statues that depict the birth and growth of a child who receives a blindfold at a young age and is sent off to a type of boarding school. As they reach new areas in the game’s overworld, which occurs on average after every four completed puzzle levels or so, players will encounter new statues showing the next step in the story.

These simple concepts are applied in a variety of different ways in The Soujourn’s first section before expanding and evolving in the following three chapters, becoming far more complex than even the hardest Zelda puzzles. New obstacles are introduced, such as platform-sized portals that force players into the dark world with no time limit, as well as relics which allow statues and harps to be used in the light realm, and as the player’s understanding of the game mechanics grows each level becomes a small-scale chess match where they are pitted against themselves, surveying the board in front of them and trying to think ten steps in advance.

The Sojourn an enjoyable experience for wide audiences, but right now only serious fans of spatial logistics may find the energy to persevere.

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Summary
The Sojourn is the equivalent of one of those big books of crosswords you can buy at the supermarket check-out. Its puzzles are well-constructed and provide a nice mental workout, but they’re all rather one-note, and the game’s world is dry as toast. If you’re a hardcore puzzle nerd, give The Sojourn a shot, but those expecting to be taken on a deeper journey may be disappointed.
Good
  • Solid puzzle mechanics
  • You’ll need your thinking cap
  • Impressive visuals
Bad
  • Puzzles rarely surprise
7.5
Good
Gameplay - 7.4
Graphics - 7.5
Audio - 7.4
Longevity - 7.6

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