X-Morph Defense
Unique fusion of a top-down shooter and tower defense strategy. You are the X-Morph – an alien species that invades Earth to harvest its resources and terraform the surface. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into the heat of the battle. Build mazes for incoming enemies in an environment that provides exceptional planning freedom. Tear down buildings and collapse bridges to support your defense or to simply indulge in a spectacle of unprecedented destruction. Possess a range of unique alien weapons and use defense strategies like you’ve never seen before in this genre.
Your goal is to defend the X-Morph harvesters from waves of incoming human forces. Each enemy wave is preceded by a setup phase in which the player can check what types of enemies are going to be attacking him and to observe their paths. There is no time limit for this phase, so the player can carefully plan his defenses or choose to start fighting immediately and place towers when needed during the battle. One of the game’s key features is the ability to build towers virtually anywhere on the map and to shape enemy paths by connecting towers with laser fences. The player can choose between building long mazes out of basic towers or placing more advanced towers which are more effective at different types of incoming enemies. Advanced tower types specialize in dealing with specific enemy types e.g. flame towers are great for destroying fast moving ground units, artillery towers are best at countering large groups of slow enemies, anti-air laser is ideal for shooting down heavy bombers.
As the X-Morph fighter you can engage enemy units directly with a diverse arsenal of weapons. You can morph into four distinct forms which specialize in dealing with different kinds of threats. Each form has a basic attack and a special charged attack mode. The Plasma Fighter is the most universal form – good at destroying both air and ground units. The Dark Matter Bomber is great at decimating groups of ground units. It can also slow down time and release a dark matter bomb that can cut down buildings. The Shredder fighter is perfect for annihilating large numbers of human air units and clearing the sky. Finally, the Laser Destroyer is best for smelting large single units. It can also charge up a gravitational anomaly that sucks in smaller enemy units. A large variety of weapons and enemies along with a dynamic, fully destructible environment provides a rich arcade shooter experience.
X-Morph Defense Review
Ok so what even is the game: At its core it is 50% tower defense and 50% SHMUP, so while enemy forces are forced to go along their paths and get shot by your towers you can fly around with your ship and get in on the action too, something not entirely unheard of with games like Orcs Must Die and Sanctum.
The part that you play also makes up for the small selection of towers, all you have is 1 with long range 1 basic 1 vs groups 1 vs large enemies and basic anti flying group flying large flying. And admittedly there is a lot of TD games that stomp this tiny variety but thats ok it just all works well. The unit variety is a lot better and they bring unique challenges with them and are sometimes all thrown at you at the same time so having even more would be chaos. Your main ship has 4 different weapon options with upgradable secondary fire options, but also nothing big.
Now whats so special really? The physics! If you kill enemy Bombers and they crash into a forest beneath them the forest catches on fire potentially killing infantry units inside of it, if you use bombs to blow up the lower part of a skyscraper it will come crashing down and looks pretty realistic in doing so and more importantly this can be used to redirect enemy paths which is obviously something you will always want to abuse to maximum efficiency you cant however completely block enemy access the game will just remove the barrier.
Storywise it is refreshing but not deep, you are an alien invasion force start assimilating the planet area by area.
The music merely does its job, not worth buying a soundtrack for.
In my opinion there is no replay value but it took me 13 hours to complete and i rushed through fairly quickly so it will keep you busy for a bit.
Alltogether if you are madly in love with tower defense games and the balls to the walls awesomeness of exploding destructible enviroments on top of enemy waves sounds like a neat twist on the genre to you this is even worth full price, but i would still reccomend it to anyone who likes tower defense games even on a slight sale.
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