A Robot Named Fight
A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Take on the role of a lone robot tasked with stopping the entity known as the Megabeast. Explore procedurally-generated labyrinths, uncover randomized power-ups and artifacts, find secrets, and blast meaty creatures in this deliciously gory Metroidvania.
Millennia of peace have passed since the mechanical gods ascended and left the lower order robots to cultivate the world. Unfortunately for those left behind, something forgotten and terrible stirs amidst the stars: the Megabeast, a pulsating moon-sized orb of flesh, eyes, mouths and reproductive organs – unleashing its children onto the world like an unstoppable plague.
Explore a procedurally-generated labyrinth with more than 4 billion unique runs.
- Prove your worth with true permadeath.
- Take on over 60 menacing enemies solo or with a friend via local co-op.
- Adapt to a different item set every run with more than 80 unique items
- Complete achievements to unlock new content.
- Play using your favorite controller.
- Enjoy an unreasonable amount of meat!
A Robot Named Fight Review
A Robot Named Fight! truely is a Metroidvania roguelike/lite. The creator managed to find the right balance of sprawling exploration, backtracking to areas previously not accessable, unlockable powerups, and just plain, good fun. Excellent original soundtrack and great meaty sounds.
Dropping into the game the first time immediately reminded me of Super Metroid; especially the movement. Although sluggish at first (at least compared to my memory of Super Metroid), the movement feels better after your first speed powerup and overall makes sense with the concept of continued growth. By time you head to the final area, you feel light-years from your sluggish start.
You’ll spend slightly over an hour to collect everything and get to the final area. I’m sure that time comes down the more you play (there is a 35 minute acheivement). While, I was initial surprised how quickly it took me, it does feel right. Replaying the game yields new bosses to fight and new powerups to enjoy. There are also varied room types each play through, such as fire rooms and dark rooms. Good surprises each run.
For me, the difficulty is somewhat easy with moments of panic as Fight hangs on with 1 bar of health. I think the difficulty could be bumped up or possibly offer a hard option to suit people’s taste. Don’t get me wrong, a wreckless person will be punished.
A Robot Named Fight! is well worth the asking price, especially given the creator is actively incorporating feedback into the game. I only hope that more people get to experience the game so more Fight can be added!
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