Sinking Simulator
The sequel to the unfinished Sinking Simulator, now with a lot more POWER!!!!
Witness your witty love of chaos and destruction sinking 2D ships and everything else on board!
With one of the most advanced and optimized soft body physics, enjoy the absolute madness of destroying massive soft body structures into oblivion, ones that even dwarfs the empire state building or the Eiffel Tower!
Sinking Simulator Review
I have been following this game for a while, since back when it was on indieDB, and when I saw it on steam, I decided that it was finally time to play it again. Upon startup, you will find a unique and not really user friendly system for loading in ships. The game opens up, upon prompting, a file manager window, and you need to drag an image file into the game window in order to load ships. When you get a ship loaded, you will find sliders on the left to change the physics of the ship and the water, and also a tool where you can either break at the point where the cursor is, flood there, remove the water there, or move all loaded pieces together. After that, its up to you, and there isn’t much to do. No objectives, no scenarios, nothing. I can see counter criticisms being that A.) Its a sandbox game, so obviously there are no concrete objectives and B.) Its free. On point A, there is only so many times you can sink a ship before you’ve seen it all. Compartments fill, she lists, and eventually flounders. That combined with the fact that almost every ship acts the same means that the gameplay gets dull, plus only one ship can be loaded at a time, unless they are both on the same image file. Maybe if there was more ways for the ships to sink, there would be more variety to the sinkings. Terrain? Fire? Propulsion? Multiple ships? Guns, perhaps? Instead of all that, plus the countless more ways that ships have been sunk in real life, there is little creativity to be had, unless of course you have an above average imagination and don’t mind assuming that the gash you are ripping in the side of ship for the twenty-third time is the Kraken this time, instead of the usual iceberg or reef. That, plus no ingame ship editor makes for little desire to create anything, and in a game about destroying, that is a little more than necessary. And on point B, well, many things are free. Disease is free. Being free is not a reason to play a game. The game has a couple bugs and performance issues, plus its rather difficult to play with many of the sliders without destroying the ship instantly or doing seemingly nothing. So if you want to tear a gash in a ship or two, go ahead and download this game. It’s inoffensive and unique, but I doubt you will find much of a reason to keep playing longer.
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