MechWarrior 5 Mercenaries
With over fifty unique ‘Mech chassis and hundreds of sub-variants, all fully-realized with high-fidelity models, damage states, and equipment, no two ‘Mechs are the same.
Whether acquired from scouring the markets of the Inner Sphere for rare and valuable chassis and equipment or salvaging directly from the wreckage of your annihilated enemies and the spoils of war, the maintenance and operation of your BattleMechs will be vital to your success both as a MechWarrior and a Mercenary outfit commander.
The battlefields of the future are dominated by BattleMechs, hulking machines of war capable of leveling entire cities. As a BattleMech pilot you’ll rain havoc upon enemy ‘Mechs and targets, including tanks, ground vehicles, aircraft, advanced defenses, and reinforced bases.
Few things can withstand the power of a ‘Mech for long, and the worlds of the Inner Sphere are veritable playgrounds of destruction awaiting your shielding defense or crushing devastation.
MechWarrior 5 Mercenaries Review
Although it is not a straightforward sim, MechWarrior 5: Mercenaries requires a tactical player. If you are just looking for a rapid-paced first person reflex shooter, you will be sorely disappointed and unsuccessful in battle. There are nuances to movement in battle where you may look in one direction while moving in another, and to be able to coordinate your torso with your legs takes some extra practice. You can also shift instantly from first to third person view which is ideal for the battlefield’s changing situations.
There is a lot of strategy involved in taking out armored enemies and especially other mechs. You can destroy legs, arms, or take out the pilot. If you destroy it completely, you will not only not have any parts to harvest, but the enemy mech may explode damaging your own mech. Taking damage to your mech means that some weapons may cease to function; you may lose armor shielding, weapons, an arm, or even worse your legs. Ammo stored in your Mech’s body may explode when taking a direct hit, and a lost arm will permanently lose the weapon installed in it.
Although the MechWarrior 5: Mercenaries main campaign is vast, the story itself is a cookie cutter tale of loss and revenge that leaves the player cold and without any feeling for the civilian destruction caused in collateral damage, and lack of feeling for any comrades. The main characters are totally forgettable, and it appears that the few talented voice actors really struggle with their awful lines.
The MechWarrior 5: Mercenaries mechs are beautifully designed and the damage they take looks absolutely realistic. The laser weapons shoot of bolts of energy, and when they connect, glowing lines are traced on the armor. A mech whose leg is damaged will limp, and a direct shot to a player’s mech will cause the screen and HUD to shake violently.
It’s a good game that isn’t quite a mech sim, but it’s close enough for horseshoes and hand grenades. However at times, the game gets an out of character arcade feel, and the main campaign story is just bland at best. MW5 is inconsistent with a player’s reaction varying from sheer joy to boredom, sometimes within the same hour. The gameplay is addictive and we wish that it was polished more before launch.
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