Forager
Forager is a 2D open world game inspired by exploration, farming and crafting games such as Stardew Valley, Terraria & Zelda.
- Gather, collect and manage resources.
- Craft useful items & structures.
- Build and grow a base out of nothing. Buy land to expand and explore.
- Level up and learn new skills, abilities, and blueprints.
- Solve puzzles, find secrets and raid dungeons!
- Achieve anything you want! The choice is yours, you set your own goals to work towards!
Start small and improve your base, skills, equipment, network of friends (and enemies!) and build your future as you see fit! You can play Forager in a very varied array of playstyles…
Forager hands the player a pickaxe and drops them onto a tiny island with nothing to do but start harvesting resources. The first hour of play is ultimately what will make or break the experience for many players. Early harvesting is slow, monotonous work, exacerbated by a steady stream of goals and milestones that continues growing far faster than the player can complete them. But, it’s unfair to say Forager’s early game is slower than that of its contemporaries. However, between the small land masses, limited inventory space, slow harvesting with slow spawning sources, and a curated system of unlocks, it sure gives off that energy. But it’s work that needs to be done if players want to win free reign.
Forager Review
Can you remember when you first played Fez or Terraria or Stardew Valley? Or any other instant indie classic? Well, Forager is one of those kind of games. About the game itself, I can’t say enough good things about it. It’s simple yet vibrant. Has a crisp, clean pixel look, as well as a great sense of progression, in crafting, level and combat. But most importantly, it has an extremely satisfying game loop.
You run around, mining resources, attacking enemies and animals, crafting stuff, gaining skill points from leveling to spend on perks (where future crafting unlocks come from, among other things), buying land, discovering and solving puzzles, over and over for about 40 hours straight. Granted, I extended the life of the game by going for all 84 achievements and then crafting about 200 droids (helper robots). There was no purpose to the latter other than I wanted to keep playing the game (I also found an exploit which helped).
But that’s the charm of the game. In fact, there are many little efficiencies and exploits that the player can take advantage of once they learn each system and how they work together. Let’s say I want to farm for rare fishing artifacts. Well, I should build a lighthouse and make sure my fishing traps are inside its area of effect. Then, I might as well drink a luck potion to increase my chances of rare items, but only after visiting a shrine for a buff that doubles resource drops. And I might as well activate a scroll to speed up my traps catch rate. All the while my droids are automatically collecting from my traps.
And it’s interactions like that, where you go from chopping down single trees to blowing up entire screens, that Forager’s nuance really starts to shine. Where you used to fret over having two pieces of glass to make another bottle, you now have five forges making thousands of glass bottles while you’re off digging for relics.
And if you want a respite from the crafting and foraging, there are the wonderful npc encounters, puzzles, and dungeons.
Frankly, I can’t believe so much good stuff has been packed into one game. This is one solo dev that has earned his spot among the greats.
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