John Wick Hex

John Wick Hex

John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must make quick decisions and choose every action and attack they make, all the while considering their immediate cost and consequences.
Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.
Experience an original new story set prior to the events of the films which sees John on a desperate mission to rescue Winston and Charon from a dangerous new adversary seeking his birthright. This story is brought to life by the world class voice talents of Ian McShane and Lance Reddick, reprising their iconic roles from the films, and voice acting legend Troy Baker, joining the stellar cast as the game’s eponymous villain ‘Hex’. John Wick Hex compliments the style of the films with a unique graphic noir art design and an original score by renowned composer Austin Wintory.

John Wick Hex Review

Fighting your way through the linear series of levels definitely has its moments. It’s not turn-based in the traditional sense of the term: instead, time pauses whenever you complete a move or action on the hex-based map (get it?) or spot a new enemy, giving you all the time in the world to make what would normally be a split-second decision.

In certain cases, it’s a genuinely cool system: using the timeline at the top of the screen that shows how long your next action will take relative to the next actions of all visible enemies, you can almost always predict how a fight will go. Chaining together a series of gunshots, melee strikes, and evasions to flawlessly take out a group of three or four attackers feels great. It’s even better when you take down the last guy by hurling an empty gun at him – an extremely quick attack with a longer effective range than a shotgun. It’s hilarious.

Each chapter – a linear sequence of stages – gives you some opportunity to customize things at the outset with an allowance of coins to spend on global bonuses and stashing extra weapons and bandages in each stage. In my experience, though, it doesn’t make a ton of sense to spend coins on anything but the more powerful global modifiers, which can reduce the Focus cost of dodging or increase your max health. You can spend to stash guns, but I was almost never left wanting for firearms because of the piles of them dropped by dead enemies. You can stash bandages (and you should, with the leftover coins) but doing so anywhere other than the early levels is pointless because the later ones cost more and there’s no limit on how many you can carry from one stage to the next.

It’s not totally fair to expect the animations of a turn-based strategy game to match up with the elaborately violent choreography of a series of action movies that is defined by little more than that, but John Wick Hex doesn’t even come close. It’s hard to appreciate its handful of smart ideas when every slick series of moves you pull off by deftly managing a group of enemies’ attack timelines is countered by a dozen other encounters that play out awkwardly due to animation glitches and a stingy persistent health system. John Wick Hex certainly does have its moments of tactical joy and tells a decent simple story, but it’s so consistently unpolished that it’s hard to appreciate them.

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Summary
John Wick Hex has turn-based gameplay at a pace you’ve likely not experienced before, and it intricately balances its systems to give you a sense of being an expert hitman while also making it feel earned. It’s a slick and well-oiled game that succeeds in giving you a new, engrossing way to experience John Wick and its signature brand of chaotic action.
Good
  • Engrossing turn-based combat that allows action to flow at a fast pace
  • Delicate balance lets you feel powerful without sacrificing any sense of challenge
  • Clever timeline mechanic lets you make informed decisions and scrutinise every move you make
Bad
  • Story is largely forgettable and doesn't add to the existing John Wick mythos
8.1
Great
Gameplay - 8.1
Graphics - 8
Audio - 8.1
Longevity - 8.2

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