John Wick Hex
John Wick Hex Review
Fighting your way through the linear series of levels definitely has its moments. It’s not turn-based in the traditional sense of the term: instead, time pauses whenever you complete a move or action on the hex-based map (get it?) or spot a new enemy, giving you all the time in the world to make what would normally be a split-second decision.
In certain cases, it’s a genuinely cool system: using the timeline at the top of the screen that shows how long your next action will take relative to the next actions of all visible enemies, you can almost always predict how a fight will go. Chaining together a series of gunshots, melee strikes, and evasions to flawlessly take out a group of three or four attackers feels great. It’s even better when you take down the last guy by hurling an empty gun at him – an extremely quick attack with a longer effective range than a shotgun. It’s hilarious.
Each chapter – a linear sequence of stages – gives you some opportunity to customize things at the outset with an allowance of coins to spend on global bonuses and stashing extra weapons and bandages in each stage. In my experience, though, it doesn’t make a ton of sense to spend coins on anything but the more powerful global modifiers, which can reduce the Focus cost of dodging or increase your max health. You can spend to stash guns, but I was almost never left wanting for firearms because of the piles of them dropped by dead enemies. You can stash bandages (and you should, with the leftover coins) but doing so anywhere other than the early levels is pointless because the later ones cost more and there’s no limit on how many you can carry from one stage to the next.
It’s not totally fair to expect the animations of a turn-based strategy game to match up with the elaborately violent choreography of a series of action movies that is defined by little more than that, but John Wick Hex doesn’t even come close. It’s hard to appreciate its handful of smart ideas when every slick series of moves you pull off by deftly managing a group of enemies’ attack timelines is countered by a dozen other encounters that play out awkwardly due to animation glitches and a stingy persistent health system. John Wick Hex certainly does have its moments of tactical joy and tells a decent simple story, but it’s so consistently unpolished that it’s hard to appreciate them.
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