Paunch

Paunch

With 12 lives for two, players must fight to gain points from each kill. The containers of life are boulders freely moved by characters in the arena and used for throwing. In hand-to-hand combat the characters interact using their muscles and initiate targeted hits. When all containers are exhausted the game enters the final stage, where the victorious player takes the points earned.

MECHANICS

  • Procedural placement of arena
  • Interaction with environments
  • Procedural hand-to-hand attacks

COMBAT MODES

  • DUEL – random opponent (season points)
  • SPARRING – invite an opponent for training from your friends list

Paunch Review

Let’s just say that in all my years of gaming, I have never been presented with a game so moving. While on the surface, it may appear as a simple 1v1 game, I find that the desolate world our characters always find themselves in is indicative of something much more emotionally weighted. Bob, our main character is forced to battle his evil doppelganger countless times in a rocky and quite lonely environment. Now to me, the likelihood that one could come into contact with their doppelganger so many times in empty environments that span for miles can only mean one thing: This isn’t the real world, as in, not the one that Bob inhabits physically. I believe that Bob has come to terms with something deep inside that he feels he must change but, having most likely been born into the fighting industry, does not know how to come to terms with it in a healthy way. If you look at the game through this lens, then a deeper meaning makes itself obvious, and countless interpretations will follow. The interpretation I find most believable is my own. If you take a closer look at the setting, you find that you are quite literally barred in until you have defeated your opponent entirely, blocked out of a vast beautiful yet foggy landscape. I believe that the evil doppelganger is really a symbol for Bob’s insecurities about his social abilities that prevent him from connecting to the vast yet foreign and unfamiliar world around him. The game is a metaphor for the problems we all face in bonding with those around us and accepting ourselves in order to accept others, and this message is not wasted on he youth of today. After all, in the book, Investing in the Health and Well-Being of Young Adults, a joint effort by the Committee on Improving the Health, Safety, and Well-Being of Young Adults, the Board on Children, Youth, and Families, the Institute of Medicine, and the National Research Council, it is stated that “Early adulthood is a time of heightened psychological vulnerability and onset of serious mental health disorders, a problem compounded by failure to recognize illness or to seek treatment.” The mental health of Bob seems to imitate that of many of today’s youth so the fact that he is overcoming his issues, albeit in a violent manner, makes him a somewhat positive role model who deserves much more praise than he has been given in the past few days. Even in losing, it makes him more relatable, because in our own lives we can’t win every battle, and that’s okay. There is an art in accepting that harsher reality as well. What’s your interpretation of the never-ending battle between Bob and his psyche?

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Summary
Best game I've played in a long damn time, hopefully it is going to get more content soon.
Good
  • Free
  • Fun
  • Jiggle physics
8.1
Great
Gameplay - 8.1
Graphics - 8
Audio - 8.2
Longevity - 8.1

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