Punch Club
Punch Club is a boxing tycoon management game with multiple branching story lines. Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route. Your father was brutally murdered before your eyes. Now you must train hard, eat chicken and punch dudes in the face to earn your place in the Punch Club ranks, and discover who ended your father’s life.
Along the way you’ll want to focus your talents. Will you take the Way of the Tiger, the Way of the Turtle, or the Way of the Bear? Your strength, accuracy and agility all depends on whichever Way enlightens your path. Do you have stripes, or flippers?
And every decision will matter, especially in your social life. You’ll be juggling friendships, love life, work, recreational time, relationships, and possible stardom, all alongside your gym time and fighting aligators. It’s not all just pumping iron, you know.
- Fighter management sim with RPG and tycoon elements
- Find out who killed your father, and maybe learn something about yourself along the way
- Heavily story-driven, with multiple different narrative branches and game endings to discover
- Get as deep with stats as you like, and find your own way through extensive skill trees
- Gorgeous pixel visuals with 80-90s references and nostalgia all over the place
Punch Club Review
Punch Club combines my favorite part of Persona’s life management with a surprisingly deep set of RPG options as you bring your mundane macho man into the martial arts spotlight. Eating healthy, hitting the gym, going to work, grocery shopping, and making friends all contribute toward the ultimate goal of annihilating every other guy who enters the ring, whether it’s on the books, in the street, or in a shady fight club. It’s a premise that can become tedious, but devising an efficient routine breeds a special sort of deserved satisfaction.
I enjoy micromanaging my fighter’s stats and skills, accomplished by focusing on certain workout routines and upgrade paths, because my progress is clearly shown when I enter a fight. Like a fighting coach, I dictate the important stuff outside the ring – what moves he should use against this opponent, thing two, thing three – but when my guy goes in, it’s up to his AI to use his abilities. Sometimes that’s a gamble. Punch Club isn’t a sweet science, relying more on random elements and behind-the-scenes math than skill-based play.
Over time, the routine of a training regimen and living the life of a fighter wore me down. I found myself stuck in a rut of doing the same repetitive activities until I could chip away at the long-term goal of building a home gym, or increasing my strength stat enough to survive a particularly challenging brawl. Sometimes this lasted hours.
The music and audio in generel absolutely fit the style of the game. Retro sounds to retro graphics make you feel like playing this old coin machines that were standing in clubs in the 90s. The game has nice details for immersion, some side effects like flashing graphics and squicky sounds that increase the immersion effect at the right spots in the game.
Punch Club is so far the best fighting manager in retro look. The game has great feeling and immersion, especially if you loved oldschool Kung-Fu or fighting movies and has tons of references to movies and characters somehow connected to fighting. It offers nice challenge, replayability value and impactful story decisions.
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