Radio Commander
In Radio Commander you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying a heavy burden as your mission is to coordinate military operations taking place between 1965 and 1968.
But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tokens and notes.
Radio Commander offers an unique experience very different from classic real time strategy games. It’s a bold try to redefine the genre, as the player will be involved in a decision making process much more realistic than those pictured by casual RTS titles. Ask for situation reports. Listen what your men have to tell you. Send evac choppers and nape drops. Defeat the invisible enemy.
Experience the story of soldiers and their commander, trapped in the middle of bloody, chaotic, morally ambiguous Vietnam conflict. Dive into a scenario that doesn’t avoid the difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures. Discover those uneasy situations, presented in such cult classics as Platoon, Full Metal Jacket or Apocalypse Now, which were happening on a daily basis for those serving in Vietnam. See for yourself how hard it is to make the right choices in the middle of a fire exchange with Vietcong.
Decide the fate of your soldiers. The choices you face will have a direct impact on the course of the game. They will also define views of your hero. Or maybe those are your views? Playing Radio Commander you must be prepared to answer tough questions about the righteousness of your actions, the price of a human life, and the toxic power of propaganda and stereotypes.
Radio Commander includes:
– 9 main campaign missions (every mission is possible to complete in several different ways),
– 9 animated briefings,
– 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice),
– full voice over,
– over 200 dialogue blocks, used to construct radio messages,
– over 600 story dialogues between units and the commander.
Radio Commander Review
The game experiments with new mechanics instead of sticking to traditional strategy game overlays and mechanics. Very good gameplay and immersive storyline.
You get a great story that is untold in-between missions and in radio conversations with your troops, specifically platoon leads, that will leave you with a sense that these are real people in real combat. The game handles really well the idea of commanding troops kilometers while still having an emotional connection to the characters even though you will never see them.
Additionally the gameplay is very solid with real time gameplay that will give you a solid feeling on the sluggish combat that was vietnam. The implementation of support elements like Artillery and CAS really feels like the combat is alive and that you are responsible for the lives of these men. The game also has an option to turn on the most realistic settings so that you have to manually plot your units with the grid references in your man, radio malfunctions and tricky terrain and vegetation that will weaken the radio signal between you and your troops.
Overall a very solid game
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