Risk of Rain
The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!
3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
Key Features
- Engage in local and online multiplayer with friends and other players from around the world!
- Play and unlock 12 unique characters, from the Commando to the Miner to the Engineer.
- Fight through hordes of different enemies and bosses, randomly chosen by the game with random abilities and powers.
- Get lost and discover 10 massive levels with different enemies, shrines, and chests on each one!
- Recruit the help of a wide variety of drones, from missile drones to healing drones!
- Unlock the lore of the game through the item and monster logs!
- Unlock new items and characters through difficult achievements to keep the game fresh with each playthrough.
- Save your best highscores and stats!
Risk of Rain Review
There are 10 available character classes, nine of which must be unlocked by completing certain objectives, such as getting a difficult achievement. One of the characters is a venomous creature that joins your cause only if you find its cage and defeat it in battle. The entire game can be finished in just one short sitting, but certain items can be unlocked only by one class of character, so giving equal time to each combatant helps you reap even more rewards.
Risk of Rain has a fantastic way of urging you onward. There’s a rush of excitement when a new never-before-seen item pops out of a chest or is dropped by an enemy. You sometimes have to fight the urge to wade through a wave of foes just to grab it and see what it does. Discovering new items is a ton of fun, and finding out what they do and figuring out the best method to use them provides some element of strategy. You can find one that projects a damaging aura, for instance, and another that freezes your shots. Some items increase weapon damage or firing speed, while others are passive, increasing cash flow with every kill or healing you out of battle. Items are stackable, which increases their potency or speed of activation. Finding one item that lets you fire a random missile is great, but picking up the same item many more times has you sending out a barrage of missiles during enemy encounters.
But any time Risk of Rain loses its sheen, you can always start again, with a new character. You can always go online with friends and enjoy the game’s robust co-op mode. And starting that new game is always so appealing because of the slow opening. You’re free to warm up, to find your first few items, and see where this game is going, before things slowly accelerate into panic, dread and near-inevitable death. Lovely!
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