Shadowverse CCG

Shadowverse CCG

Four million battles every day. One Shadowverse CCG. Japan’s #1 strategic card game.
Made by card gamers for card gamers.

Shadowverse is Japan’s #1 strategic card game!
– There are millions of Shadowverse battles every day, and a multitude of ways to play
– Easy to get into, thanks to a singleplayer story mode, free card packs for new players, and bonuses every day
– Battles are finely balanced, with less RNG than other card games, and balance adjustments take place every month
– New card expansions are released every three months, unleashing new deck-building strategies and battle tactics
– We’ve got a great community of 18 million players and counting, with tournaments and esports broadcasts every week and support for streamers
– Featuring beautiful art and animations and fully voiced cards and story

– A multitude of ways to play:
With eight different leader classes, Shadowverse gives you unparalleled freedom to create your own deck strategies. Will you play as Urias and unleash your Vengeance when your health is depleted? Or will you select Isabelle, whose spells power up the cards in your hand? Will you go all in with an aggro deck, or try to contain the board with a control deck? Or will you try to sneak in some sublimely ingenious combos? It’s entirely up to you.

– Easy to get into:
Learn the basics by playing through our extensive singleplayer story mode before taking on other players in our multiplayer modes. Be sure to pick up your free card packs after you’ve finished playing through the tutorial – just go to your Crate from the main menu to pick them up. And bonuses and daily missions help you unlock new card packs every day so it won’t be long before you have a deck that is capable of competing with the very best.

– Finely balanced:
There’s less RNG in Shadowverse than other card games, making it supremely balanced: you’ll need to trust your judgement not your luck if you are to come out on top. And we make balance adjustments every month to make sure that no one card or deck type becomes too dominant.

– New card expansions released regularly:
New card expansions are added every three months to make sure the meta never gets stale. And every single expansion unleashes new deck-building strategies and battle tactics, and even new leader classes and game modes. We’re in this for the long haul and we hope you will be too.

– Beautiful art:
All of the cards in Shadowverse feature fantastic art by some of Japan’s finest artists, and every single card is available as an animated version. Every card is also fully-voiced, in English and Japanese, as is the singleplayer storyline.

– A great community:
And last but not least, we have some amazing fans. We’ve got memes, we’ve got streams, and we have much, much more to offer than the average card game. Community tournaments and e-sports broadcasts take place every week, and there are a ton of deck-building resources online in case you get stuck. Millions of card gamers can’t be wrong – why don’t you join them?

Shadowverse CCG Review

New player to Shadowverse, been playing Hearthstone for about a year and a half and I just wanted to jump in and say this game is bloody great! I love how the classes are completely unique from one another and love the tactics involved with classes like Havencraft and Bloodcraft.

I used to be CRAZY into CCG’s and TCG’s (Played Yu-Gi-Oh as my first ever, and finally moved onto Magic soon after). My passion for TCG’s and CCG’s eventually died out after I’d grinded my heart and soul out on Hearthstone. Getting to high rank felt meaningless and Arena was a struggle as my Gold wasn’t able to handle much more than a few a week. It has become more of a frustration rather than fun for me. Ladder was full of mindless decks which plays themselves and every opponent felt like they were bots, not human beings. F2P model of the HS makes the game infinitely grindy which forces you to pay to compete even at the lowest ranks. I was enjoying arena until it has become repetitive because of the dominant two or three classes so I quit.

The game is extremely generous to you when you first start out, which really helps. Sure they give less gold compared to HS. But you only get one pr day. That is a bit of a vital difference. The score scheme plus the greater number of achievements are awesome. Which you are actually told about unlike Hearthstone where you basically have to go looking to sites to figure out what they want you to do. Plus daily log in bonus rewards. And finally. Arena tends to be more rewarding as well. So yes. I do see this game as a lot more generous than HS. Again. In just one week. I’ve gotten more than I’ve ever gotten in HS.

You can also tell who came directly from Hearthstone and play exactly like Hearthstone as they play Swordcraft and just go face with everything no matter what like they are playing Zoo or Hunter lol. I just laugh and accept my free win as once turn 4 hits and my board fills with 3-4 big minions some with rush and then use evolve and destroy/banish spells to clear out all the junk and say hello to another win.

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Summary
I think this game is quite entertaining and has potential. It has some unique mechanics and hero ideas that differentiate it from a sea of Hearthstone clones. I just hope they find enough of an audience to justify putting in the effort to make the PC version better. We'll see.
Good
  • Gorgeous art
  • Minimal RNG
  • Daily login bonuses and missions
  • Each hero has distinct gameplay
8.1
Great
Gameplay - 8.1
Graphics - 8
Audio - 8.1
Longevity - 8.2

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