Surviving the Aftermath

Surviving the Aftermath

Survive and thrive in a post-apocalyptic future — resources are scarce but opportunity calls. Build the ultimate disaster proof colony, protect your colonists and restore civilization to a devastated world. Remember: The end of the world is just the beginning.

No Place Like Home

Build and manage a colony of survivors after a world-ending event. Construct more than 50 unique buildings to handle everything from resource collection and farming to exploration and security. Don’t forget to construct the Gate to venture into the savage world beyond your colony.

Surviving Earth

Explore a vast procedurally generated world featuring six different biomes filled with exploitable resources, bandits, and more. Each environment has different conditions that will affect your colony’s survival. Stay vigilant: Natural disasters will put your survivors to the test.

Survival is my Specialty

Recruit over 46 unique Specialists, each with their own skills and motivations, to manage your colony’s resources and production. Send them beyond the Gate on scientific missions, scavenger runs, and to fight bandits.

Expect the Unexpected

Life in the aftermath requires you to make moral choices. You may not be able to control everything in your colony, but how you respond to situations and emergent events will shape the character of your new civilization.

Mods

Surviving the Aftermath players can bring their own visions to life using Paradox Mods.

Why Early Access?

With Surviving the Aftermath, we want to get the community involved early in the game’s development. New content incorporating your feedback will be added regularly throughout the Early Access period. We’re excited to embark on this adventure with our players as we work together to make this game reach its full potential.

Surviving the Aftermath Review

Whatever you choose, you start with just a handful of resources next to a broken down shell of a car, and a bunch of now homeless survivors. You have to use that pool of starting resources quickly and effectively to get your camp up and running, building shelters out of recycled plastics, water wells, and the first resource gathering and fabrication buildings.

The survival management genre is still relatively new, yet Surviving the Aftermath—simply Aftermath from here on out because it’s the apocalypse and who has time for formal names?—has a surprisingly conservative start. While its predecessor, developed by former Tropico devs Haemimont Games, embraced sci-fi and speculative fiction with domes and drones and all sorts of future tech, Aftermath evokes more familiar city builders and management games, though not without some enticing twists.

Each resource gathering building has an area of effect around it, where the workers will diligently collect what’s available, but all of these buildings, from the recycling facility to the storage yard, can have their scavenging area changed, meaning you don’t need to dismantle and reconstruct a building just because the specific node you’ve been harvesting has vanished.

As ever, Paradox’s games are hard to nail down—and Surviving the Aftermath most of all, given it’s in Early Access. Paradox is promising monthly updates ahead of a proper late 2020 release, so who knows how the game will evolve. Early Access is a good insulator too, as Surviving Mars felt thin at launch and then grew better after player feedback. Surviving the Aftermath feels, if anything, even thinner. Having looked over the entire tech tree, I wager it’d be only a few hours before you ran out of new buildings and challenges. It matters less though, because there’s no expectation that Aftermath is “finished” yet.

More than anything, Surviving the Aftermath needs to establish its own identity. So far it mostly feels like a reskin of Surviving Mars, and I’m finding that a hard sell. Surviving Mars’s blend of retro-futurism and hard science was eye-catching and unique. Aftermath’s sheet metal and concrete look is Standard Video Game Post-Apocalypse, and while it’s novel to see it in the context of a city builder I’m not finding it much of a hook yet.

I hope it can break out from its predecessor’s shadow though, because there’s a lot of potential—both for Surviving the Aftermath and for the greater Surviving series. I’m already curious what Paradox has planned for future spin-offs. Baby steps, I know, but it could be a juggernaut if Paradox can keep coming up with fresh backdrops.

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Summary
So yes, it’s a bit rough and plenty to improve on, but there’s the genesis of a good survival colony builder here and I’m eager to see how it flourishes over the next year.
Good
  • Potential
  • Good colony builder
Bad
  • Rough
8.1
Great
Gameplay - 8
Graphics - 8.1
Audio - 8
Longevity - 8.1

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