The Binding of Isaac
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Key features:
- Randomly generated dungeons, items enemies and bosses, you never play the same game twice.
- Over 100 unique items that not only give you powers but visually change your character.
- 50+ enemy types each with the ability to become “special” making them extra deadly but they also drop better loot.
- Over 20 bosses.
- 4 full chapters spanning 8 levels
- 3+ unlockable classes
- Multiple endings
- Tons of unlockable items, enemies, bosses and more.
Gameplay in The Binding of Isaac consists of randomly generated dungeons and enemies. It makes each session with the game new and fresh and with over one hundred power-up items, The Binding of Isaac feels fresh each time.
Using the term “random” and “awesome” are two key points because the game contains four chapters with eight overall levels. Include over fifty enemy types and double digit boss encounters and also include more unlockable content and then The Binding of Isaac has limitless replayability.
The Binding of Isaac Review
Binding of Isaac is a randomly generated dungeon crawler, one I have heard to be described as “Zelda-like” (I would have no idea about that, never played a Zelda game) you’re a young boy running from his demented mother. Who has been blinded by her hard-core Christianity and believes that the voice of god has spoken to her and told her to murder her son to prove her loyalty. So a very interesting concept, indeed.
A short cut scene plays on start-up, which expands on what I just described, you find yourself wandering through randomly generated dungeon floors, fighting monsters, picking up loot and items as you go along that changes how you fight, gives you different abilities and drastically changes Isaac’s image. At the end of each floor, you fight a boss, and move on down to the next floor. It being harder than before, with a bigger space to explore and more enemies to defeat.
There’s a large range of items to collect that when found for the first time is added to the “things I found” section in the main menu, so a lovely bit of collecting there to entice those OCD minded like myself, There’s new characters to unlock which vary in stats, challenges to complete and even some DLC that can extend your gameplay. The music is great, it fits the setting perfectly and is great to listen to. Rarely have I actually wanted to download a game’s soundtrack, I can give most soundtracks a thumbs up but not often do I actually want to listen to game music outside of gaming.
All in all, it is a great indie game, which is both fun and challenging. Definitely worth trying, I am not usually the dungeon crawler type, but this game is a lot of fun.
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