Transport Fever 2
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivaled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
Open Up the World
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
Game Features
- Free play with countless configuration possibilities
- Three campaigns across three continents with over 20 hours of playing time
- Editors for creating maps and editing saved games
- Three landscape types: moderate, dry, and tropical
- Realistically modelled vehicles from Europe, America and Asia
- A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
- Modular train stations, bus and truck stations, airports and harbors
- Realistic transport simulation including one-way streets and light signals
- Editable and paintable terrain with realistic effects
- Intuitive construction tools for building railroads and more
- Display important data such as traffic and emissions, on separate layers
- Dynamic economy and city simulation
- More than ten economic chains with associated factories and goods
- Cities with countless residential, commercial and industrial buildings
- Detailed game world with physics-based lighting
- Individually simulated land animals, birds and fish
- Over 50 challenging achievements in free play mode
- Extensive modding support via the Steam Workshop
Transport Fever 2 Review
I played TF 1 for over 1200 hours so it is fairly safe to say that I was a fan.
TF2 seems to offer some great improvements, especially in the game mechanics. TF 1 if you played on Hard it was a grind, you could make money but you had to be really careful with every line. Some lines were always losers like internal bus routes and there was a lot of guesswork on where the demand was for. Boats and Planes were generally unworkable/unbalanced.
In TF2 so far it looks like it is much more balanced, I’m playing on hard and internal routes are profitable, and boats seem viable.
I was initially concerned that reducing to only 2 products per town would simplify the game but it has actually made it much more complex and challenging. The lack of easy routes is causing much more thought.
The redesign of the industries has made the workflow much more challenging and interesting too. The cargo chains have been structured to make it harder to get bi-directional train routes which again is an improvement in challenge. So some major steps forward in game play.
Disappointing misses – there is no change in cargo mechanics, we are rewarded for longer lines, there is no differentiation in cargo. I would have liked to see some cargo being worth more than others or the price reducing the longer the time to delivery. Similarly I’d like to have seen demand information on passengers to see which were looking for fast routes and which are looking for cheap routes.
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