Uncharted 4

Uncharted 4

Uncharted 4: A Thief’s End is an action-adventure game played from a third-person perspective, with platforming elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various weapons to attack enemies. Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and attack them without being noticed, and has been further expanded upon from previous games, allowing Drake to mark enemies and hide in long grass. The melee combat system was reworked to avoid the presence of quick time events, and Drake can control vehicles directly.

While the game is linear, environments feature multiple paths for the player to explore. Maps are significantly larger than the previous games in the franchise, with explorable areas being as much as 10 times larger than the previous games. The artificial intelligence (AI) of enemies is enhanced; they are now able to react to the player’s actions more responsively, coordinate tactics, and cooperate with each other. The AI of Drake’s companions, including Sam and Sully, are improved and they can assist Nathan in combat situations, though the player cannot directly command them. A dialogue tree is introduced, though it does not affect the story’s progression. The transition between cutscene and gameplay sequences has been described as “seamless”. Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points the player collected in the main game.

Uncharted 4 Review

This level of polish and slickness permeates Uncharted 4. During traversal you can now reach for platforms by controlling Nate like a puppet with the DualShock thumbstick, which leads to fluid, unbroken climbing. A new 4×4 controls well over tricky terrain, and Uncharted 4’s camera worships Nate’s grappling hook, lovingly zooming out as he swings off of cliff faces to bring home a magnificent vista. Steep gravel paths (a personal favourite) send Nate slipping across cliff faces like they were waterslides.

There’s not much to do in the main campaign once you’ve finished it, bar completing your treasure collection, but there’s extended life to be had in Uncharted 4’s confident 5v5 and 4v4 multiplayer. Though it’s still a sideshow to the main campaign in scope, its four modes – Team Deathmatch, Plunder, Command, and Ranked Team Deathmatch – embody the series’ most enjoyable qualities: camaraderie (your teammates can be revived when in a downed state), sheets of bullets, and a constant sense of momentum. On the latter point, it helps that the stages for play have been opened up from previous games thanks to the grappling hook: zipping around to high vantagepoints to get the drop on enemies lends itself to a dizzying sense of verticality.

Uncharted 4: A Thief’s End is a remarkable achievement in blockbuster storytelling and graphical beauty. Though it’s let down by a lack of imagination and some self-indulgence, especially in a third act that drags on far too long, Uncharted 4 carries on the series’ proud tradition of peerless polish and style, with a great multiplayer component to boot. Most importantly, it’s a gentle sendoff to the rag-tag group of characters we’ve known for nine years. A worthy thief’s end, indeed.

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Summary
And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come.
Good
  • Stunning action sequences
  • Nuanced, emotional characters and story
  • Gorgeous world, animation, and cinematography
  • Gameplay and narrative form a spectacular whole
Bad
  • Inconsistent cover system
9.1
Amazing
Gameplay - 9.1
Graphics - 9
Audio - 9
Longevity - 9.2

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