World of Goo
World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore – but they don’t know that they are in a game, or that they are extremely delicious.
- Mysterious Levels – Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them.
- World of Goo Balls – Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension.
- The Sign Painter – Someone is watching you.
- World of Goo Corporation – Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent!
- Massive Online Competition – Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation’s mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone’s tower building opportunities equally.
The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. Extra goos recovered in the pipe are pumped through to the World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible. Players can also try to achieve the “Obsessive Completion Distinction Flag” for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible.
World of Goo Review
World of Goo wastes no time in establishing what might as well be it’s only mechanic, making a finite number of connective links between nodes of the titular ‘goo’ to reach an arbitrary goal while building around a number of contrived obstacles and hazards – gameplay that the vast amount of players will have seen somewhere before from any number of rudimentary ’2D builder’ games before this one.
What sets apart World of Goo from all others trying to ape this genre is how a handful of independent industry veterans have pooled their combined experience, talents, and vision to create a roughly three-to-four hour long experience brimming with artistic integrity. In a series of chapters that have remained so relevant since 2008 it begins to border on the prophetic, themes of corporate consolidation, petroleum usage, and social media datamining run throughout the plot as experienced by a collective of evidently sentient lumps of black-grey ooze that possess an almost-childlike innocent curiosity and cuteness about them despite being little more than blank circles with googly eyes.
Across five highly-distinct chapters and a post-game sandbox area, you will get to experience gameplay that enjoys shaking up the fundamentals of the puzzle concept while never becoming obtuse. Each of the humorous story beats (best left unspoiled) works well in the cartoony artstyle and hand-drawn cutscenes and are perfectly underscored with a musical score tailored to each encounter in addition to the snippets of lose pseudo-lore provided courtesy of the enigmatic ‘Signpainter’ and mysterious ‘MOM’ figures – and more than one very well-hidden secret area.
Every aspect of World of Goo works and, more importantly, they all work perfectly together. It’s a near perfect example of an indie game and there is good reason for it to be considered a classic. If for some reason you haven’t played World of Goo, I whole-heartedly recommend it.
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