God Eater Resurrection

God Eater Resurrection

God Eater is an action role-playing game in which players take control a young New-Type God Eater; special warriors dedicated to defeating monstrous enemies known as the Aragami (荒神 “violent god”). God Eater offers mission-based single-player mode in which consists over 100 missions. Co-operative play of up to three teammates over local adhoc wireless multiplayer or AI-controlled teammates. The North American version of the game also supported the PlayStation 3’s adhoc Party. The game features character creation allowing customization of hair style, hair color, face, skin color, clothing, and voice.

The goal is to defeat all or specific Aragami in the designated area within the time limit depending on mission objectives. Additional rewards are gained depending on how efficiently the mission was completed. Players can dash, sprint, and jump by consuming stamina (ST) that auto-regenerates over time. Players’ sole weapon is the God Arc (神機 Jinki); a unique weapon that can instantly switch to four different forms: Blade, Gun, Shield and Predator. Attacking Aragami in Gun form consumes Oracle Points (OP). Oracle Points can be regained by successfully attacking in Blade form, however this also consumes stamina. Once an Aragami has been defeated, materials can be collected from its remains by switching to Predator form and devouring it. If a player loses all of their health points (HP), AI teammates can use “Link Aid” to revive team members by sacrificing some HP of their own. By devouring an Aragami that is still alive, God Eaters obtain an Aragami bullet that can be fired back and temporarily enter a state called “Burst Mode” in which their speed, strength and energy regeneration increase. In addition, New-Type God Eaters can send teammates into an artificial Burst Mode called “Link Burst” by sending Aragami bullets at their teammates. The Link Burst is capable of “stacking” up to three times by receiving multiple Aragami bullets in succession.

God Eater Resurrection Review

There’s an alluring sense of immediacy and simplicity to God Eater Resurrection. You jump into a mission knowing full well what your orders are, you carry out those directives, and you exfiltrate when the job is done. It’s the same kind of glamorized efficiency that makes spy fiction so appealing. The narrative device that improves on this premise is, of course, when things don’t go as planned, when the agent or squad must adapt to changing circumstances. It’s due to a shortage of these surprises, however, that God Eater Resurrection never transcends its safe, uncomplicated design.

Resurrection’s world is candy-wrapped around an anime-influenced aesthetic and the medium’s ever-growing fascination with urban dystopias. Along with the variety of environments, there’s a lot of creativity to be found in the design of the enemies you’re sent to destroy: four-legged beasts with faces of old men, living iron maidens, and large bipedal lizards with stylish helmets.

Resurrection’s faithfulness to the original PSP version, Gods Eater Burst, underscores its limitations. The original appealed to that specific on-the-go audience that enjoys brief play sessions. It’s a different set of expectations in the context of a console in a living room, where it feels more natural to tear through a dozen missions in one sitting. It’s unfortunate that you can’t take on multiple assignments in Resurrection without enduring the time-consuming process of returning to base to assess your rewards after every mission.

But Gods Eater Burst gets old. After more than 20 hours of play time, I was still fighting the same monsters in the same set of environments. There’s a painful lack of variation to be found and the battle system just isn’t spontaneous enough to support that kind of grinding. Even against difficult opponents, I found myself defaulting to the same ol’ strategies. Run behind him, attack, block, wait. Repeat for 20 hours with little variation and you’ll see why it gets old.

Gods Eater Resurrection is a fun game about killin’ critters and collecting loot. It has some great ideas in place, including a transforming weapon model and complex bullet creation. But Gods Eater lacks variety. Furthermore, the pacing of combat can be painfully interrupted by a cowardly Aragami running from the fight. There are way better PSP games out there, though Gods Eater Burst does target a unique audience that rarely gets time in the spotlight.

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Summary
For as much as Gods Eater Burst excelled in 2010, it’s since been outpaced by similar games. That includes prey mounting in Monster Hunter and a more engrossing atmosphere in Toukiden: Kiwami. There’s comfort to be found in the simple mission goals, but it’s impossible to ignore how repetitive they are--and how outdated they make Resurrection feel in practice.
Good
  • Great supporting cast
  • Easy to pick up and play
  • Imaginative enemy and weapon designs
Bad
  • Repetitive goals breed monotony
  • Limited options in battle
7.2
Good
Gameplay - 7.2
Graphics - 7.1
Audio - 7.3
Longevity - 7.2

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