Left Alive

Left Alive

Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from KOJIMA PRODUCTIONS (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.

LEFT ALIVE tells a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127.

Experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs.

Choose your playing style: engage in frenetic gun battles or dispatch your enemies with stealth and wit. Set traps, collect and craft consumables to survive while exploring a devastated city ravaged by the atrocities of war.

Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences.

Left Alive Review

Front Mission is one of my favorite game series, so when Square announced that they are developing a spin-off Left Alive I was pretty excited. After the failure of Front Mission Evolved, they surely learned the lesson? But “Mankind never learns”.

What’s disappointing is that Left Alive could have become a great game. Amazing soundtrack written by Hidenori Iwasaki (composer of Front Mission 4 and 5), characters designed by Yoji Shinkawa, good story and cool mechs (wanzers). But all this doesn’t matter, because Left Alive has maddeningly bad gameplay. It’s a stealth-action game with terrible stealth mechanics, boring combat system and stupid AI (worst part is saving survivors). On top of that Left Alive is so difficult that it’s only frustrating and annoying.

Another issue of Left Alive is bad optimization. Even on the lowest settings I’ve been having problems with constant stuttering and FPS drops, which is weird, considering not so good graphics.

So although I completed this game, and even had some fun, I can’t recommend Left Alive to anyone who don’t love Front Mission as much I do.

While reading some interviews with Left Alive game director Toshifumi Nabeshima I found out that the decision to move from the tactical RPG roots of the Front Mission series was made to establish a new direction and expand the existing fan base. Sadly, final results are opposite. After the failure of Front Mission Evolved, I hoped that the series would return, but now hope is dead. And it’s truly heartbreaking.

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Summary
After finishing the game I must say, I had more fun the further I went. But than again the game changed from tedious crawler to a faster paced shooter. The story began beeing more interesting at first, but at the very end it was rushed and strange.
Good
  • 3 characters
  • Somewhat interesting story
  • Cutscenes with multiple choices
Bad
  • Ridiculous overall price
8
Great
Gameplay - 8
Graphics - 8.1
Audio - 7.9
Longevity - 8.1

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