Pit People

Pit People

Pit People! In this fast-paced, turn-based, co-op adventure you’ll quest and explore, find awesome loot, customize your fighters, and recruit strange species! Come master your destiny in this strategic game of positioning. A full cast of tragically unique heroes will rise together from the Pit. Master your destiny as you plot their course of action across an apocalyptic wonderland! With art from Dan Paladin and development from The Behemoth, Pit People has an immediate resemblance to some of their previous indie hits. Beyond the cartoony character design and overall appearance is a radically different game however. The main gameplay consists of turn based combat within a grid. A team of heroes is created by the player as they advance through the story, facing off against various enemy forces. Basic RPG features like a levelling system and items are also involved, providing a satisfying level of strategy behind the silly plot. A devilish narrator explains and becomes involved within a story full of sight gags and general ridiculous situations. This mix of comedy and solid gameplay makes Pit People another hit for the studio, easily standing besides their better known games. The welcome focus on co-op, both local and online, also carries over from older titles. Pit People is a charming strategy game which will appeal to a whole range of players. Adjustable difficulty make it perfect for strategy fans while the comedy allows casual players to jump in.

Pit People Review

The game itself mostly consists of turn-based and positionally based combat wherein you recuit different types of warriors and races, and equip them with gear that you can also collect. All with their weaknesses and strenghts. The biggest criticism I have for the game, is honestly that some types units are just too weak while others are too strong, and that some weapons are just… straight upgrades. I do appreciate how most weapons are just sidegrades though, but in the long run you realise that having a lot of armor is USUALLY better than having higher attack. The gameplay style that annoys me the most is the team that has a lot of mortar humans, or unicorns, and they all sit in the back trying to attack your units. The most efficient way to counter this is usually to rush them down, but very often they will still end up killing one or two of your characters. The level-up mechanic is a welcome addition to the game as it makes it possible to beat, but it also makes many battles far too easy. One of the reasons why I think it has been implemented is that they sometimes swarm you with many more units than your own lineup can hold. Sometimes in the wild you may encounter teams that consist of 8 character slots, while you only have 6. If you didn’t regain your health through the level-up mechanic many of these fights would be too difficult. I feel like there must be a sweet spot must be there in between.

The world map as a mechanic first got me really confused. I thought that it was randomly generated, as every couple of runs you did into the wild you got put into a completely new place. But as time went on I slowly understood that, the map is just switching between a couple of presets. This is completely fine but a new player has no way to understand this, if they’re not paying enough attention. Chances are they are going to be more interested in the scenery, the art, quests, dodging the enemies rather than comparing the world map across several hours of gameplay. There is also a fog of war mechanic each time you get put into the map, which is also part of the confusion. If I have been in a location in a specific world map 10 times, why doesn’t the game reflect it? Once we’ve been in a place it’s a given that we should be able to see it more clearly, and enjoy how the game looks instead of looking at ugly gray clouds.

Multiplayer is great fun, you can co-op the story mode or play against random people online. The one thing missing in it though, is to see how many other people are online OR searching for a PVP opponent. I waited an hour several times only to find nobody else was searching. Maybe include a link to a steam group, or discord, so you can find someone to play against? Something that also isn’t made clear either is wether or not your fighter’s level matters at all in PVP.

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Summary
Pit People's irreverent appeal isn't enough to make it stand alongside the greats, but it's entertaining and mildly engrossing. It maintains the cartoonish charm that The Behemoth always imbues their games with, and the gameplay cycle does a solid job of getting you invested in your scrappy team of fighters.
Good
  • Hunting down and capturing characters is a great hook
  • Battles get more interesting and intense once you've built a good team
Bad
  • Permadeath mode goes too far
7.9
Good
Gameplay - 7.9
Graphics - 7.8
Audio - 7.8
Longevity - 7.9

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