Alluris

Alluris

“Hear ye hear ye! Welcome to the city of Alluris traveler! I hope you’re prepared for an adventure unlike any you’ve ever seen! Baron Dread is amassing an army and no one here can be bothered to do anything about it! Good news for you I suppose. You get to take all the glory for yourself! I mean, you may die, but that would HARDLY be MY fault would it? Well, I take your silence as agreement.

Now, there are many trials before you and no singular pathway to overcome this evil. But you will figure it out. I mean, if you don’t we’ll just send the next traveler who looks dumb enough to err uhmm, I mean, good luck traveler! We’re all counting on you!”

You begin your journey on the roads outside the City of Alluris. Your goal is to travel the world, level up, and collect items, followers, and abilities until you can overcome Baron Dread and save Alluris. The game is played with the simple input of dragging cards left or right. However, the decisions you need to make can sometimes be everything but simple. Your options for dealing with a situation are dependent on your backstory, race, gender, or a prior decision you’ve made in the run.

As you explore the world, you’re bound to wander into something interesting. If you’re clever, you might achieve something great, and earn a new race or background to start as on your next run. These mutators can radically change how a play-through goes. They could make you awful at combat, but constantly showered with gold. Maybe you’ll start with access to places that would take entire runs to reach.

Alluris Review

Alluris builds on a very simple premise. Every event is a simple two way disjunction each leading to some different outcome. Your adventure is basically a graph of events chained together, of which some looping if you fail to make “correct” decisions. This has some strong implications: events follow other events, and RNG appears to play only a relatively small role. This means the game’s replayability relies strongly on the available events but does flow more naturally.

Along the way you can unlock new races, items and possibly events(not sure) which you can utilize in future runs. This does mean it is great as a casual game as it does reward you for coming back once in a while.

The gameplay consists of “swiping” – which is synonymous with a simple yes/no decision. It is not awfully interesting, but the fact that it isn’t is also exactly the selling point. Alluris does not appear to cater to people who want to play for hours on end. The design is also inherently compatible with mobile devices such as phones. Your run’s conclusion is to either complete some important quest, depending on earlier decisions, die or run out of the 500 days limit. I have no complaints with any of these either, they all compliment the game’s design in an obvious way.

The graphics animations and music are very indie, but this just adds to the charm. None of it I’d describe as “great”, but it is coherent and nice enough to look at. I have no complaints on this front.

For around 8EUR or less I will recommend Alluris to people who want to add another casual game to their library. It’s a fun distraction. Don’t expect any fireworks however.

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Summary
Casual, yet intriguing and well worth it's price. The story and the approach to the game changes depending on your starting character so it's definitely fun to replay it as you unlock the other classes and races.
Good
  • Great beginning dnd experience
  • Very addicting
8.1
Great
Gameplay - 8.1
Graphics - 8
Audio - 8.2
Longevity - 8.2

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