Black Squad
Black Squad Review
It’s been a while since I have played a tactical shooter that felt as good as Black Squad does. The first immediate point of comparison is with Counter-Strike Global Offensive, yet fans of the genre might liken it more to games like CrossFire or Alliance of Valiant Arms. The customisation options aren’t as impressive and the weapons list isn’t as long, but if you’re on a budget and are looking for a worthy alternative, Black Squad makes quite a compelling case for itself.
Running on Unreal Engine 3, I expected the game to look a lot worse than it did. Once I logged in, however, the game holds up well when compared to many of its contemporaries. Gun models have a pristine shine to them, character models feel as if they could have been from only a few years ago, and most of the maps look far better than other Unreal 3 titles. On the whole, I was surprised, but it’s not winning any awards either. It’s good to walk into Black Squad understanding its limitations, so as to not set yourself up for disappointment. Most importantly, however, is how the game ran fairly well on my own budget rig PC at a solid 60fps.
When it comes to F2P shooters, I’m not sure it gets any better than Black Squad at the moment. At least, not for tactical shooter fans. More importantly is that the game is supported by both an active player base and a dedicated stream of updates. For any shooter fan who’s on a tight budget, or maybe just want a game that’s less taxing than your average AAA title, Black Squad is an easy recommendation. I didn’t expect to enjoy the game much, mainly since I haven’t been interested in an online shooter for quite some time, but I can’t deny that I have the urge to continue playing. At least until I get beaten bad enough to quit it for good, which could be any day now if I’m being honest.
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