BlazBlue Cross Tag Battle
An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you’ve come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works.
BlazBlue, celebrating 10 years of fighting game excellence in 2018, is a series long beloved by the fighting game community for its deep and engrossing story, its vast cast of balanced characters, and its quick and kinetic gameplay style.
Atlus’ Persona series, a worldwide RPG phenomenon and no stranger to the fighting game genre itself. Persona characters have appeared in Arc System Works games before, notable Persona 4 Arena and Persona 4 Arena Ultimax.
Under Night In-Birth is veteran fighting game developer French Bread’s first foray into an original title, coming hot off the heels of their success with the cult classic series Melty Blood.
Rooster Teeth’s animated mega hit, RWBY, has been a popular franchise for years, crossing both gender and age barriers to become a mainstream hit. Characters from the RWBY series have never appeared in a fighting game before. Until now.
BlazBlue Cross Tag Battle Review
First of all I have to admit that I don’t really like BBTag especially since I’ve been playing from Calamity Trigger and experienced how BB evolved for the last 10 years. The idea of merging 3(4?) different franchise in a single game blows my mind when it was revealed at EVO 2017 and definitely hyped me up, atleast until i realized that the game will only be playable on “Stylish” mode which as you all know a lot of moveset as well as the unique mechanic has been removed from their respective franchise (Drive, GRD/EXS system, etc.).
With that being said the game is surprisingly balanced enough especially when you have cast from UNI which is (in)famous for it’s full screen neutral phase, moving on to the combo execution level which obviously lacking the depth that you can basically play well just by mashing buttons and let the smart combo do the job and at the very least know the fundamentals which i personally don’t like because i can’t get that sense of achievement just by pressing A and B all day and it’s not even entertaining unless you start using those Active Switch Shanenigans, last thing i want to point out is how they just make every single character uses the same motion for Distortion (what is this? D**geki B**ko?) and let’s not talk about Grab Super without 720, A+D for DP, 222 B+C universal astral, etc.
Is this game better than CF? I don’t think so, at the end of the day BBTag is an entirely new game and not every BB,UNI,P4A players that have been playing for years are gonna like the way the game is designed, nonetheless BBTag is a fun game to play with friends (as a meme game) and hopefully a new proper BlazBlue game will be released in the near future.
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