Delver

Delver

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make. Slay monsters, blast wands, hoard potions, and loot everything.

  • A silky smooth mix of 90s FPS combat with classic RPG mechanics.
  • In these dungeons once you’re dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew.
  • Tough as nails gameplay will test your skills, no grinding will save you here.
  • A procedural dungeon that will keep you on your toes, no two runs will ever be the same.
  • Delicious chunky pixels!

Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you.

Delver Review

Delver begins by dropping you in a clearing with some dudes hanging around in it, located conveniently adjacent to an unexplored dungeon containing vast amounts of treasure and/or gruesome death. You’re given the implied instructions to go to the bottom and escape with a magical relic left by a nasty wizard.

The game is light on story, but heavy on game play. It handles like a third-person shooter, but mechanically it’s very true to the authentic “Rogue-like” model. The game is really about exploration, managing resources (like healing and spell items), and solving puzzles. It has no class system or equipment restrictions, leaving it to the player to scavenge whatever they can find and ration arrows, wands, weapons, armor, food, and potions to overcome challenges as they appear.

As a result, the randomized treasure has very little chance of completely screwing over the player, leaving them with exactly the wrong combination of items to advance. By increasing the right ability scores, it really feels as though any attempt can be a good one. What’s more, gold collected during a failed attempt can be spent on gear to give yourself a better edge on the next run. The game isn’t easy, mind you, but it’s difficult in a very fun way.

The visual design is great, too, with big cartoon-style monsters lurking in the dark corners of the blocky, pixel art architecture.

Delver is probably one of the only recent titles claiming the rogue-like label that actually appears to have taken its cues from the original “Rogue” title. Moreover, Delver manages to minimize the drawbacks of a, “semi-randomized level structure and no continues,” adventure game model while preserving a lot of the excitement.

I’ve had a lot of fun with Delver since it first entered early release, and it’s only gotten better with some age and patches. Absolutely worth the price tag if you’re craving a serious “Rogue-like” that isn’t just some random game with generated levels and permanent death attached as an afterthought.

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Summary
But at the end of the day Delver is a fun casual experience, and it's not trying to be much more than that, and that's a good thing. It may have had a long development time, but the game is finally out of Early Access and it has improved a lot during these years.
Good
  • Simple and fun gameplay
  • Awesome pixelarts
  • Decent soundtrack
8.1
Great
Gameplay - 8.1
Graphics - 8
Audio - 8.1
Longevity - 8.2

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