Dragon Cliff
Dragon Cliff is a Semi-Idle RPG game. Players are to collect adventurers, kill monsters, craft armories, advance talent trees, enchant/reforge equipment, discover mysterious scrolls and finally assemble the most powerful adventure team!
Please note before purchase: idle play is one of the main components of this game.
Features
- A semi-idle game with deep and complex itemization systems to support endless character builds!
- Up to 25 adventurer classes to choose from. Every class has its own unique battle ability and talent profile. Whether it’s a Young Warlock, Element Wizard, Drunk Reader, Fire Charger or a Soul Thief, they are all ready to server your town with their cool tactics and strategic abilities.
- Time Based Command battle system: During battles, adventurers automatically perform actions when their Turn Progresses are fully charged, and players can unleash powerful tactics at any time by spending ‘Rage Points’. This frees players from micromanaging repetitive turn-based commands and allows fast paced and intense battle fights!
- There are almost 100 different active and passive skills to be explored with. Every skill has its distinguishable strategic pros and cons, and begging for players’ experimentation.
- Hundreds of equipment and scrolls to be discovered and crafted. A flexible Effect System allows endless customization of your adventurers!
- Enchant, Reforge and Effect Transfer systems allow high customization of adventurers’ equipment.
- A deep gem system and a variety of set bonuses to further expand your strategy.
- More than 200 types of monsters among 7 different maps waits for your exploration.
- Attract residents and conduct explorations to further expand your town!
Dragon Cliff Review
This game, for early access actually has quite a bit of “meat” in it, so to speak. I’ve played probably, almost 60 hours into it and I still am learning what characters do what and what works together.
I’ve noticed patches being released in (what I feel) is a timely enough manner.
You get a few starter characters to test and learn the basic functions of the game. You can earn more characters as you play, invitations drop from different zones. You can also create weapons (with recipes) and chest armor. You advance your characters levels through practice points. As you put gear on your character, it can do various things to help boost you a little more. If you hover over the stats it gives a detailed description.
Would I recommend this: Yes. As long as you don’t mind grinding a bit, there is an auto-adventure mode. You can pick a lower mode you KNOW you can “farm” and set them up. I do not know if they use their abilities besides their main attack, but it’s there. It helps a lot in getting practice points. I do not know if auto-adventure continues offline or only when playing the game.
With it being an early access game, take any review with a grain of salt, though I have found this incredibly fun. I am looking forward to seeing the direction the developer wants to take the game. Will update if anything changes! -With more detail too, probably.
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