Felix the Reaper
Felix works at The Ministry of Death, and he’s in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her, so he’s taken the job of making sure people die—and taught himself to dance, in order to impress the love of his (un)life.
Since Felix only moves in the shadows, he needs to tread carefully through this strange world. Luckily, reapers like Felix are able to turn the sun and shift the shadows, creating the paths necessary to navigate the land of the living. He does so to solve puzzles and make sure people die according to ministerial plans.
Each level unlocks a hardcore version of itself for the motivated ministerial go-getter. You can also collect skull achievements that further unlock bonus time trials for the most resourceful employees.
- Challenge yourself to original puzzle game mechanics
- Experience a gruesomely sweet story and beautiful world
- Choose your own tunes from a selection of 10+ indie music artists on Felix‘s Walkman
- Collect skull achievements that unlock bonus time trials
- Watch Felix develop his dance moves—as created by professional dancers!
Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.
For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.
Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.
Felix the Reaper Review
This game is so lovely and thoughtful. At first I wasn’t sure how a reaper and dance go together, but each chapter has some historical trivia you can read and having done so, everything makes so much more sense! The dancing is not just a nice thing to look at, but it relates back to something and I found that you can find meaning in a lot of such details. It really makes me see how much love and effort the developers put into this game.
As for the puzzles, up to (including) chapter 3 I never felt frustrated or not challenged enough. There were some puzzles that took me longer to figure out while I got a grasp of others more quickly which made it all in all a very nice experience. Now, I do love puzzles so it might be more difficult for others, but the mechanics itself are rather easy so even if it takes some time, you will get there eventually. There is an option to get a hint for your next move if you are stuck or simply think about something the wrong way (like I admittedly did once).
The main story is simple and not really the main focus for what I have played so far, so not much I can say about that expect it makes sense (refering to the beginning of my review). Each death has its own little story though and the developers managed to surprise me in some way with every single one of them. The macabre humor is just the way I love it! I’m looking forward to the chapters I haven’t played yet.
The graphics are fairly simple, but nice and fitting.
The music is great in my opinion, the sfx maybe even more so (the deer in ch.1 is hilarious!) and the voice-over is done by Sir Patrick Stewart. Need I say more?
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