Get To The Orange Door

Get To The Orange Door

Get To The Orange Door is an intense parkour platforming FPS set in an 80’s-inspired retrofuturist world. With a mix of classic and modern first person shooter mechanics, launch yourself gun-first into a neon synthwave virtualscape as you wall run, slide, clamber, and dash around each level at supersonic speeds.

  • A modern take on classic FPS mechanics
  • Multiple modes to play and master
  • Workshop Integration: build, share, and play custom levels
  • Over 20 unique weapons, all with alternative fire modes
  • Procgen Quick Play mode for endless replayability
  • A rad synthwave soundtrack, guaranteed to be heavy on the bass

GTTOD is still in active development. Things change every day, so if you’d like to keep up with what is being added to the game, come on down to the Discord or Subreddit and chat with us!

Get To The Orange Door Review

Get To The Orage Door is a game that I first saw just a few weeks before its release, the game at its core is a parkour first person shooter with a neon artstyle that is complemented perfectly by its soundtrack.

I cant help but see some similarities between this and another game that I love Titanfall. GTTOD allows for great mobilitiy and movement though it can sometimes feel somewhat clunky with movement often feeling iffy at times an example of this; The game allows for a slide whilst sprinting, this action gives you a great deal of speed but is difficult to utilise in general movement because you are unable to jump and retain the velocity of the jump.

Gunplay isnt to bad and works well with the movement of the player, melee combat is also a viable option or hostiles can be ignored altogether. The game holds a modest amound of weapons, from a sword to assult rifles.

The visuals at the time of writing are solid but there is a substantial amount of glare on illuminated objects(This has been mentioned by the developer and may be changed) the game does seem rather short though, I think that this is one of those instances where the game might benefit from a workshop style map editor but thats just an idea.

Enemy AI seems to be rather odd, they can see through walls and generally have insane accuracy that is only offset by player movement, this does work to promote rapid movement and generally speeds up gameplay.

I like this games soundtrack…

Overall GTTOD is solid but could do with some quality of life improvements. In its current state I would probably recommend at least keeping an eye on this game as it is very promising.

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Summary
The game is awesome. The dev is awesome. The music is awesome. Every part of this is awesome. The game has so much potential and all it needs to reach incredible heights is more levels (which are coming very soon).
Good
  • Distinct visual style
  • Good gunplay
  • Kicking is really really fun
Bad
  • Not enough map variation
  • Enemies are too docile
7.9
Good
Gameplay - 7.8
Graphics - 7.9
Audio - 7.8
Longevity - 8

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