GORN
GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce and Genital Jousting. Featuring a unique, fully physics driven combat engine, GORN combatants will be able to creatively execute their most violent gladiatorial fantasies in virtual reality. Savagely strike down an infinite supply of poorly-animated opponents with all manner of weapons – from swords, maces, and bows to nunchuks, throwing knives, massive two-handed warhammers or even your blood-soaked bare hands. The only limits to the carnage are your imagination and decency, in the most brutal and savage VR face-smashing game ever produced by man.
GORN Download
I don’t know what it is about this game, but there is always something to do. There’s always a new way to fight, a new way to approach the battle, and a new experience to be had. It’s a single arena (there are now three arenas, a small one, a large one, and a night variant for the small one) and you fight an (unending, if you want) army of identical muscle-bound gladiators who constantly smile like they’re strangely aroused and talk smack while a giant metal fist is hurdling at their squishy, unprotected flesh. You know what they say about judging a book by it’s cover– Well, I guess that doesn’t really apply here because it’s not a book and doesn’t really have a cover but you get the jist. If it was a book, the words on the pages would change every time you read it, and still be equally as exciting.
At nearly 60 hours and climbing almost every day, GORN holds the majority of my time spent in SteamVR. Other titles just haven’t held my interest– they got stale after I’ve done everything or the parts I liked were patched out (looking at you, Sairento). 60 170 hours in, playing in chunks of 10 minutes to 3 hours, I’m still not bored. It’s still fun. It’s still exhilarating, and it’s still the best workout regimen I know of when I play it like I’m really there. Added on is the fact that it supports local multiplayer, either by the new party mode or by hot-dropping into an in-progress game by just pressing start on a controller. I tend to prefer the latter because it allows you to play multiplayer in custom mode, which is unlocked by completing a set of tasks that I forget the exact details of.
There are a plethora of weapons to use, each with its own unique abilities and drawbacks. As of the most recent update, there are a set of caestus– special gloves that you equip in the lobby after you’ve unlocked them– that extend your death-bringing abilities to a fantasy level that brings even more fun to the game with a seemingly unlimited combination of new ways to murder swaths of dim-witted meat puppets. You can have extendable claws, yank people across the arena with a chain, and even leap through the sky to descend upon your enemies in a superhuman fashion, plunging your arsenal of floppy poking tools into them and popping their limbs and bodies like sausage-filled balloons.
GORN is, without a doubt, the most uniquely satisfying and most replayable VR game I own or have experienced. I haven’t played a AAA VR game (as if there are many) that can even hold a candle to the intense, heart-racing and often hilarious antics that this game can provide. If there was an “Absolutely” button next to “Yes” I’d have pressed that.
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