Grand Ages Medieval
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.
Grand Ages Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
Grand Ages Medieval Features:
- Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
- Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
- Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
- Raise an army and fight your opponents with knights, archers and cavalry
- Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
- Challenging Multiplayer Mode for up to 8 players
Grand Ages Medieval Review
To sum up, this is a game very similar to Patrician with Civ 5 diplomatic elements and very simplistic Total War combat mechanics. Even then, I would compare this game to the classic, Knights of Honor (go buy that and thank me later). The game, aesthetically, is downright beautiful. The towns feel alive and are incredibly visually appealing while the soundtrack is peacefully immersive and you’re immediately drawn into this economic simulation Gaming Minds has presented for you. It’s actually really peaceful and enjoyable just to watch your (eventually) sprawling country to just “live.” How’s the gameplay though, you ask? It’s alright. Relatively simplistic and easy to get drawn in to it’s a pretty barebones simulation of economics on a Medieval scale. You build this building to make “this resource” while paying “set amount of money” as salaries and upkeep and sell the excess as profits. It’s not exactly innovative or unique but it’s most certainly competent and can be relatively stress-free unlike games such as the Guild 2 where market fluctuations from all manner of events can make or break your Dynasty and personal relationships can increase or decrease the longevity of your life span.
The combat in this game can also be clunky at times. I don’t know if it was intended this way or is just glitches but it seems like troops don’t always want to engage troops that are already currently engaged which is rather strange. I found myself battling this problem while trying to take over my nearest neighbor who seemed to have been protected by his city’s selection box.
All in all, the game isn’t bad, gameplay-wise it’s your standard economic simulation, and not much else. Aesthetically, artisitcally, it’s downright gorgeous and it makes for a damn beautiful game to just vicariously inspect.
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