Iconoclasts

Iconoclasts

Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she’s wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her.

But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it.

  • Hours of nut-twisting platform action-adventure
  • Numerous densely detailed locations filled with fine-tuned action and puzzles
  • 20+ gear-grinding, screen-filling boss battles stand in your way
  • Three game-changing difficulty settings supported by a unique tweak system
  • A heart-wrenching epic – can one mechanic fix the whole world?

Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.

Iconoclasts Review

Lets start with artwork. This pixel art is extremely beautiful and vibrant. Pixel art is timeless and will hold up practically forever. The characters have a nice attention to detail with the animations to their bodies. Some of the enemy designs are kind of “samey” but the game isn’t long enough for the designs to ever feel repetitive.

Soundtrack is great. All of the tracks fit the emotion in the scenes very well in my opinion. That massive blast of sound going into the title screen can scare the hell out of you though.

Story is overall good, but really hard to follow. Maybe it’s just me, maybe I’m just dumb. But I had a hard time following certain parts of the story. Overall it was a good story though, which can be rare for metroidvania platformers.

Difficulty was overall pretty low. Not really a complaint since I have a bad habit of putting hard games down and forgetting about them, but being too easy can be an issue for some people. No boss took me more than 2 tries on Normal difficulty and I never died in the overworld. Believe me I’m not trying to brag, I’m honestly pretty bad at 2D platformers even though I love them so much.

Performance was perfect. There were no graphics option beyond windowed sizes and full screen. Not that it really needs any options. Framerate was locked at 60 for my entire playthrough and it never slowed down or stuttered.

Honestly I feel like Iconoclasts is very underrated. Sure, the review aggregation on Steam is Very Positive, but honestly there’s not enough people talking about this game online. I believe it went under the radar for most people. I’ll certainly be doing my part to spread awareness.

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Summary
When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy.
Good
  • Beautiful pixel art with a wide range of detailed animations
  • Poignant storytelling that masterfully balances vibrant charm with emotional depth
  • Story is packed with unexpected twists and turns
  • Challenging puzzles that push you to master the myriad traits of your arsenal
Bad
  • Tweak system feels underutilized
8.4
Great
Gameplay - 8.4
Graphics - 8.3
Audio - 8.4
Longevity - 8.4

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