Middle-earth Shadow of War
Middle-Earth: Shadow of War is a PC-based game which allows players to forge an army, to participate in pitched battles and to confront formidable enemies. The ultimate goal is to defeat the Dark Lord Sauron and to free Middle Earth from his grip.
Middle-Earth: Shadow of War is the latest version of the popular Middle Earth series published by WB Games. However, it should be noted that this game is only appropriate for those aged 16 years or older. The main intention of this version (much like others within the franchise) is to strategically construct armies and to obtain power-ups in order to advance to more challenging levels. There are numerous storylines between different stages. This feature allows the platform to appear much like a high-definition film. Stunning musical interludes, incredible three-dimensional rendering and a host of unique environments round out the benefits to be experienced. Fans of the Middle Earth franchise will certainly not be disappointed.
Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth.
Middle-earth Shadow of War Review
Before I say anything, I’d like to make a note: Shadow of War was marred by the reputation of loot boxes, and justly so. Had the game not repented and removed the offending factor, I would have waited until the price would have dropped down to a free-to play price before playing. However, because it is attempting to redeem itself, I am willing to play it and purchase it at a higher rate (still 40 bucks for gold edition, but more than before)
The Good: Shadow of War would have been an excellent game, and is still rather good despite it’s noted flaws. The animation is top notch, the graphics are great, and the locals are neat. In truth, had it’s reputation not been mared by the loot boxes, it would have been remembered as one of the greatest games of 2018. Sadly, this is not the case.
The game has definately made some improvements on the nemesis system, and I love the introduction of spies and betrayals. In my opinon, anything that can create a new story is something good in my books. I do hope to see this system expanded upon in future games in and out of the series.
The Bad: I’ve riffed on the loot boxes enough, so I’ll make a noted flaw on the Nemesis System. Namely, that the nemesis roster is too large. While I still had some good experiences with the system, I found that the large number of environments lead to the system being too spread out. Nemesis from one reigon would never be heard from and you would find five Uruks of the same name in each reigon (namely, a large number of Dushes and Zunes). While the Nemesis system is still lovely, and an inovative aspect of gaming, I feel that Shadow of War shows whats happens when you do not put enough emphasis on the main villian.
The Ugly: Why is Shelob a beautiful woman? Make her of horrifying spider you cowards!
Conclusion: I debated hard on whether or not to recomend this game. In the end, I thought of all the time Monolith spent on creating this game, and how the decision for loot boxes was most likely tacked on by CEOs who wished to drain the money out of my wallet the same way Tallion sucks the will from his victims.
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