Neo Cab
Hold on to humanity in a world overcome by automation. Play as Lina, the last human driver-for-hire on the streets of Los Ojos. Your friend and only lifeline has gone missing; with no money and nowhere to stay, your only leads are the passengers that get in your car.
From the Neo Cab app, you’ll choose your passengers and navigate the city grid. Each character you meet has their own story to tell and secrets to share, if you can figure out what they want to hear.
But watch what you say—you’ll need to maintain your star rating to stay on the road. Plus, every choice you make affects your mood, and your mood will affect what choices are available to you.
Can you make enough money to crash in fancy hotels, or will you sleep in your car? Will you be able to get passengers to open up to you, without selling out your own emotional health?
As you discover the truth about your friend’s disappearance, the connections you make along the way can make or break your adventure in Los Ojos.
Meet people. Learn their stories. Stay human!
Every pax is a puzzle. Whether you like them or not, everyone has their own story to tell. Lina’s best course for survival is to keep driving. Piece together what has happened to Savy as you help Lina navigate the city grid. Each passenger interaction will affect Lina’s mood; as her emotions become more intense, some choices will be taken away, while other choices will be unlocked. Neo Cab features a branching narrative with pax stories written by Leigh Alexander, Kim Belair, Bruno Dias, Duncan Fyfe, Paula Rogers & Robin Sloan.
Neo Cab Review
You play as one of the last few Uber style taxis operated by a real person in a near future somewhat cyberpunk setting. Very well written stories that play out with the game’s passengers focusing on the gig economy, the main corporations increasing control of the city/police/traffic laws, and the dependence on and disillusionment with living in the current state of the city and the role a person has in it. A bracelet shows your emotional state changed by your dialogue options can effect conversations but rarely in a major way, though the bracelet itself and technology like it do play a more important role in the plot.
Money/ratings are almost mechanically pointless outside of showing how meager your earners are and how quickly your job can be damaged by impossible to please customers, which really doesn’t narratively come up much with the story being so focused on the corporation and their AI operated vehicles risking putting you out of work.
This game does share some similarities with the other recently released Noir mystery taxi driver game Night Call. Different artistically, noir vs a cyberpunk aesthetic, both focused on the lives of the people you pick up. I wouldn’t really recommend one over the other as they both have some great short stories from the passengers. The main difference being that this has a more linear style compared to all the random events of Night Call (still had never even seen some in multiple playthroughs of that game), less overall events, this has more impact with side character coming into play in the main story, and this lacks the very poor and repeated mystery segments of Night Call. This will give you a better main narrative, while Night Call will give you more events often with just as high of quality but you will also have to deal with a lot more randomness possibly preventing you from finishing stories you want to finish in a given playthrough or even from seeing them at all.
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