NITE Team 4 – Military Hacking Division

NITE Team 4 – Military Hacking Division

Discover the universe of hacking and cyber warfare with NITE Team 4. Version 1.0 of the games includes more than 70 missions and operations broken down into various categories for every level of player >

The academy will help you learn all the basics you need to become a proficient hacker in the world of NITE Team 4. Through multiple training certificates, you will be taught real-life cybersecurity techniques and modules including information gathering, port scanning, fingerprinting, exploit research, attack strategy, digital forensics and so much more. The academy is designed to be fun but also accessible even if you have never used a terminal in your life.

The game include 4 main operations fully voice acted. Experience the life of an elite cyber warfare agent in a military task force. Track down suspects on the dark web, infiltrate networks and coordinate drone strikes!

Hourly, daily and weekly world drops let you get various jobs from intelligence agencies around the world. NSA, CIA, GCHQ, CSIS, MSS, GRU… With more than 20 bounties, it’s up to you to decide who you want to help and forge your reputation worldwide to unlock rare and epic bounties.

If you want more challenging missions, each month a set of missions let you blend the game with real-life objectives and resources. Online research, fake websites, cellphones and more in an alternate reality extension of the game.

NITE Team 4 – Military Hacking Division Review

Pretty good. This is a far more “serious” hacking simulator than Hacknet or Uplink, but in the end is still a simulator.

More to the point, there are a few things that nag at me with this game as an actual Linux guy who has used some of the tools for this stuff in a purely educational manner.

The most annoying by far is that each type of command requires a separate type of terminal, when in reality you could punch everything in the same terminal, normally. This might be justifiable if we assume that the OS is just a shell for commanding remote systems to do their thing (and the terminal is like an ssh session – this idea is hampered by the explanation of the exploit payloads, honestly) but overall this is very workflow-breaking in my opinion. I can’t go straight from fingerprinting to searching for exploits without opening another single-command terminal, and then I need to open another window to actually run exploits.

The other nag is that autocomplete seems to be objective-based rather than history-based. In other words, tab-completing will use the relevant mission objective IP/URL/whatever instead of basing it on valid completions. Normally, this is fine – but if you accidentally close something you need to leave open, it can work against you and you’ll have to slog through previous objectives to get things back to normal.

Finally, and this is more an extension of the first point, your “desktop” quickly ends up a complete mess of terminals, and the transparency is too much to tell what is stacked on what. I won’t ask for tiling, but some way to more easily differentiate which of the background windows is on top would be nice.

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Summary
This is the absolute best hacking simulation game I've ever played! It follows a real-world methodology and simulated toolset. The missions are fantastic and the production values far ahead of any other hacking sim currently on Steam.
Good
  • Excellent graphics
  • Well thought out and executed missions
  • Immersive experience
Bad
  • The puzzles are linear and some elements can be very opaque
8
Great
Gameplay - 7.8
Graphics - 8.1
Audio - 7.9
Longevity - 8.1

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