Octopath Traveler

Octopath Traveler

Octopath Traveler is a role-playing game that sports a graphical aesthetic known as “HD-2D”, defined by the developers as combining retro Super NES-style character sprites and textures with polygonal environments and high-definition effects. The game puts players in the role of one of eight adventurers, each of whom begins their journey in different ways. Each character comes from different parts of the world, each of which determines their job or attribute. Each character has a unique Path Ability command that can be used when interacting with NPCs that are divided into two categories: Noble, the ability’s effectiveness dependent by the character’s level or amount of in-game currency, and Rogue, which has a risk of its user losing credibility upon other NPCs. For example, Olberic and H’aanit can challenge characters, Cyrus and Alfyn can inquire about certain bits of information, Tressa and Therion can acquire items, and Ophilia and Primrose can guide NPCs and use them as guest summons.

The game features turn-based battles, in which the player can attack using different kinds of weapons or elemental attacks, as well as use abilities and items. Playable characters receive a Boost Point at the end of every turn, of which they can store up to five at a time. During their turn, a player can use up to three Boost Points to boost a command, allowing their character to attack multiple times, raise their defense, or increase the potency of an ability. Enemies have a shield counter that lowers whenever they are attacked with a weapon or element they are weak against. When the counter is depleted, they enter a stunned state where they can receive more damage and lose a turn.

Octopath Traveler Review

The eight different tales told in Octopath Traveler aren’t particularly original, but they do manage a few dramatic surprises and are both well-written and voice acted. (You can switch the voice acting to the original Japanese, if that’s your thing.) Progression through one has no bearing on the other seven, and switching between them isn’t a requirement, but I still partially played through each character’s story while concentrating on the satisfying ending to Therion’s tale.

Some of the sidequests peppered around the world are extremely simple: an NPC in a village asks you for an item another NPC is holding, or to locate a family member. Others can only be unlocked through character’s default special abilities, such as the Scholar’s “scrutinize” or the Dancer’s “allure,” among others, adding an extra wrinkle but not much in the way of complexity. They give tiny glimpses into the lives of Octopath Traveler’s NPCs, but I found myself wishing for more depth. As a completionist, these side quests call to me, but otherwise they’re not compelling. The rewards for completing them aren’t exciting, either – generally you get some money and maybe a common item.

Octopath Traveler is a JRPG dream come true. Both its battle system and aesthetic pay loving tribute to the Super NES era while moving the formula forward in exciting and novel ways. This isn’t merely a modern retread of past classics, but a phenomenal homage with genuinely fresh ideas in a fantastically charming wrapper of old-school meets new. While the eight different character stories could’ve used a little more connection between them, I’m looking forward to going back to complete them all, explore the many side areas, battle optional bosses, and unlock the final job classes.

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Summary
Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around.
Good
  • Fascinating and beautiful presentation
  • An innovative combat system that challenges you in unique ways
  • Smart character progression encourages experimentation
Bad
  • Eight short stories that are largely shallow and repetitive
9.2
Amazing
Gameplay - 9.1
Graphics - 9.2
Audio - 9.3
Longevity - 9.2

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