Pistol Whip

Pistol Whip

Inspired by God-mode action movies like John Wick and Equilibrium, Pistol Whip throws you gun-first into an explosive batch of hand-crafted action scenes each set to their own breakneck soundtrack. But unlike traditional music games, Pistol Whip has no line in the sand; you have complete freedom to shoot, melee, and dodge targets to the rhythm YOU see fit.

Pistol Whip Features

  • Pair the pulse-pounding pace of an FPS with the flow-state energy of a music game in a cinematic symphony of violence.
  • Form your rhythm and find your playstyle, from tactical to musical, then challenge your skill with friends and world leaderboards.
  • Infiltrate a fever dream of hand-crafted scenes, from bank heists to android uprisings, each uniquely designed to music.
  • Take it over-the-top with a variety of gameplay mods, such as Dual Wield, to enable the ultimate gun kata experience.
  • Constant momentum and comfort-first design allows non-stop speed without the fear of motion sickness.
  • Featuring EDM artists from Kannibalen Records, including Apashe, HVDES, and Black Tiger Sex Machine; with more to come…

Pistol Whip Review

John Wick in VR mixed with Beat Saber would be the lazy way to describe this game and not very helpful to anyone trying to make a purchase decision. In some ways, this game is hard to describe. Yes, it’s a music rhythm game in VR. However, the shooting element does throw things for the loop because you are supposed to shoot to the beat of the music … but you don’t have to.

You’re not given any visual cue about that and that’s not even mentioned in the tutorial. You only begin to notice when you see your score isn’t as high for shooting some of the enemies. Then you realize, oh, I’m supposed to be shooting to the beat of the music to get a higher score.

Do you have a great music ear? Well, I play guitar and I think I don’t have a great music ear, but definitely better than average I would say. I could hear the beat sometimes and shoot accordingly, but a lot of time I couldn’t. I just don’t hear it. I’m sure some of it is unfamiliarity with the music soundtrack. I’m sure the more you play the music and hear it, the easier it will be to hear the beat of the music. The problem is that I’ve been watching several video gameplays for this title and nobody was shooting to the beat. People were playing this like a normal shooter. You shoot as soon as you see the enemy and dodge. That’s almost instinctual as a gamer.

The best game to compare this one to would be Audica. That is also a VR music rhythm game involving shooting. I had more fun playing Audica. I think there’s more depth to that gameplay, but even more importantly,the gameplay elements there coalesce with the beat of the music and it helps you appreciate the music more when those elements come together almost instinctually. They really never came together for me while playing this game. It’s like secret, hidden challenge … but it doesn’t make the game more fun or make you feel immersed in the music.

I think that’s the major problem with this game. Of course, they can add visual cues and I think that will help a ton. However, not sure that the action of shooting itself unless it feels a part of the music will bring this game to the top tier of VR rhythm VR games. The other problem is that the shooting itself isn’t as fun as other shooters in VR.

Still, this is a good game. I got a good workout and it feels cool to shoot stuff while listening to the very good soundtrack. I like the visual art-style as well. For me though, the gameplay elements are just good, not great.

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Summary
Pistol Whip deserves to be discussed alongside Beat Saber, which I think is still virtual reality’s best and most fun ambassador. The two are both rhythm games that engross you in the music as you fight your way through a series of moving obstacles.
Good
  • Addictive
  • Easy to get into quickly
  • Gorgeous Levels
Bad
  • Music Needs Variety
8.2
Great
Gameplay - 8.1
Graphics - 8.2
Audio - 8.1
Longevity - 8.2

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