Pit People
Pit People Review
The game itself mostly consists of turn-based and positionally based combat wherein you recuit different types of warriors and races, and equip them with gear that you can also collect. All with their weaknesses and strenghts. The biggest criticism I have for the game, is honestly that some types units are just too weak while others are too strong, and that some weapons are just… straight upgrades. I do appreciate how most weapons are just sidegrades though, but in the long run you realise that having a lot of armor is USUALLY better than having higher attack. The gameplay style that annoys me the most is the team that has a lot of mortar humans, or unicorns, and they all sit in the back trying to attack your units. The most efficient way to counter this is usually to rush them down, but very often they will still end up killing one or two of your characters. The level-up mechanic is a welcome addition to the game as it makes it possible to beat, but it also makes many battles far too easy. One of the reasons why I think it has been implemented is that they sometimes swarm you with many more units than your own lineup can hold. Sometimes in the wild you may encounter teams that consist of 8 character slots, while you only have 6. If you didn’t regain your health through the level-up mechanic many of these fights would be too difficult. I feel like there must be a sweet spot must be there in between.
The world map as a mechanic first got me really confused. I thought that it was randomly generated, as every couple of runs you did into the wild you got put into a completely new place. But as time went on I slowly understood that, the map is just switching between a couple of presets. This is completely fine but a new player has no way to understand this, if they’re not paying enough attention. Chances are they are going to be more interested in the scenery, the art, quests, dodging the enemies rather than comparing the world map across several hours of gameplay. There is also a fog of war mechanic each time you get put into the map, which is also part of the confusion. If I have been in a location in a specific world map 10 times, why doesn’t the game reflect it? Once we’ve been in a place it’s a given that we should be able to see it more clearly, and enjoy how the game looks instead of looking at ugly gray clouds.
Multiplayer is great fun, you can co-op the story mode or play against random people online. The one thing missing in it though, is to see how many other people are online OR searching for a PVP opponent. I waited an hour several times only to find nobody else was searching. Maybe include a link to a steam group, or discord, so you can find someone to play against? Something that also isn’t made clear either is wether or not your fighter’s level matters at all in PVP.
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