Regions Of Ruin

Regions Of Ruin

Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.

Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.

You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed – assuming you can defeat their jealous guardians.

Main Features include:

• Styled combat system with stats and levelling
• Skill tree to focus your fighting style
• Extensive loot and rare items to discover
• Forge your own equipment or smelt it for resources
• Open world exploration with a hand crafted environment, no randomized maps or levels, everything you see has been made with care
• Customised town building and expansion
• Rescue and recruit dwarves for your township (save them from extinction!)
• Send workers to harvest resources from explored regions
• Hire Mercenaries to help in battle
• Multitude of Quests and a main storyline

Regions Of Ruin Review

I loved Kingdom, the side-scrolling indie game that let you explore the dangerous lands while building your settlement. It pleased me to know that there are other dev teams who take this inspiration and carry on this gameplay concept, as in the recent one being Regions of Ruin.

What they expanded upon here is the character building based on the action RPG mechanics and the expansive world to explore and visit by hundreds of locations. The quests are many to be found and you can send out your workers to gather resources or hire mercenaries to assist you in battle. Due to its extremely addictive nature and closely seamless flow, I’ve put over 13 hours into this and had a hard time finding a moment where I can quit for the day.

An additional good thing I would like to mention, is the mini-game in the inn building that rewards permanent bonus to your character if you collect enough cards and stick to the game. Being less of a fan of idle/clicker games, this is what I would consider a proper use of it as it gives you a purpose sticking to it in order to improve your main character in the actual game.

Sadly though, the freshness wears off after a while when I’ve grasped the basics and breeze through the region levels with my over-powered party of companions and finished building the whole settlement. It gets a bit same-y when I have more resources than I can think of spending them for better game progression. I completed the game at the second hardest difficulty level without having visiting the whole map.

Overall, if I were to say how the devs did on sharing the Kingdom torch and expanding on the action RPG/strategy hybrid, they are already onto something solid with their vision and ideas being realized, so far. Keep up the good work, Vox team!

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Summary
Extremely Satisfying and a lot of fun. There is a good amount of interesting (and at times challenging) content and puzzles with a beautiful art style.
Good
  • The start/early game phase is quite fun
  • Exploration of a large non-procedural map
  • Can have companions with you
Bad
  • Game gets a bit boring midway through
8.2
Great
Gameplay - 8.2
Graphics - 8.1
Audio - 8.3
Longevity - 8.2

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