Resident Evil 6
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013. Resident Evil favorites Leon S. Kennedy, Chris Redfield and Ada Wong are joined by new characters, including Jake Muller, to face a new horror, the highly virulent C-virus, as the narrative moves between North America, the war-torn Eastern European state of Edonia and the Chinese city of Lanshiang.
With four distinct, yet interwoven story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only will Resident Evil 6 deliver both different perspectives and gameplay styles but, with the introduction of the innovative Crossover mechanic players will be able to team up and share the horror. At key moments during the game, up to four players can join together online to tackle a specific situation, with some stages seeing the usual partnerships swapped to further increase the depth of gameplay.
Resident Evil 6 Key Features
- Horror on a global scale – No longer confined to a specific location, the outbreak of the C-virus is worldwide with the action taking place in North America, Eastern Europe and China The most expansive Resident Evil game to date- Experience the horror through four distinct yet intertwined campaigns:
- Crossover Gameplay – Not only does each story cross paths, but so does the action – At significant points when the narrative draws pairs of characters together, the all new Crossover mechanic allows up to four players to experience the horror together online
- Solo or co-op play – Resident Evil 6 delivers both single and two player co-op gameplay either offline or online (however Ada Wong’s campaign is one player only)
- New threats on the rise – Confront the results of the C-virus in all its varied and deadly forms including zombies, J’avo, Chrysalids, and much more Agent Hunt Mode – In this all new online mode for the Resident Evil series, experience the action from the other side. As a ‘hunter’, join the enemy side to become one of the game’s zombies, J’avo or other C-virus mutations and infiltrate another active game session to eliminate the human characters.
- Play your way – Use skill points to upgrade your character to provide faster reload speed, improved firepower or increase your health bar with the Character Skill system
- Redesigned control system – Resident Evil 6 features an evolved control system allowing players to shoot while moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack
- Mercenaries returns – Players will once more be able to enjoy the highly popular Mercenaries Mode
- The Mercenaries No Mercy – An experience available only on your PC, this additional mode is packed with twice as many enemies as The Mercenaries!
- 7 Additional Stages for the Extra Content Modes – Previously available for purchase as DLC for the console versions, these 7 additional stages come as *standard on the PC version. (*These stages are unlocked via achievements.)
- Left 4 Dead 2 Crossover Patch – Scheduled to be released for free via the April 5 2013 Title Update. Blast your way through The Mercenaries No Mercy as your favorite Left 4 Dead 2 characterswith the Infected appearing as enemies as well!
- Compatible with Console Version Feature Updates/RE.NET – The PC version is compatible with all of the latest features that have been added to the console versions, and is compatible with RE.NET too.
Resident Evil 6 Review
Resident Evil 6 is the latest intallment to the series. The first time I played RE6 I thought, wow, this game feels allot different then the other RE games, like the combat, camera angles, and story telling; Even though the game is different from the rest, that doesn’t mean that the game is better; Change is not always a good thing.
Combat: The devs wanted to make a game that was more fast pace, and more appealing to new players in RE6; But by doing that they took away so much of what made the games so great. Resident Evil 6 feels more like an action game then a survival game now. one of the reasons the other games are so great is because of the combat system, you really had to think about what you were doing, and you conserve lots of ammo, and strategize allot, about where to shoot them, and what zombies to kill. But in RE6 the combat is way to easy, you can go in, run and gun with no consequence’s at all.
Camera Angles: I can safely say that, the camera angles in RE6…SUCK! The angles of the camera is centered on the screen, and the guy is way too close to the screen; It is really heard to see around the guy. The only time you can really see good is if you ADS then the camera will center over the guys soldier, like the other resident evil games.
Story Telling: In past games there were one story in the game, but in RE6 there are 4 story’s! And all the story’s feel like they were half ♥♥♥’d. The only good campaign was Leon’s Story, all the other stories had some cool sequences, but with out any spoilers, Leon’s Campaign had the most going for it.
The Verdic: I did enjoy playing Leon’s campaign but all the other campaigns felt extremely half ♥♥♥’d. The camera angles were extremely annoying in places, and the combat was way too fast paced. The only game mode that is really good with the combat system is the Mercenaries, especially the No Mercy Mercenaries.
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