SolSeraph

SolSeraph

SolSeraph! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours!

Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.

  • Restore Humanity Back to Prosperity – Balancing side-scrolling action and top-down strategy elements, carefully guide each tribe from the clouds above in order to help expand their territory and dispel the dark fog that shrouds their lands. Once each of the creatures’ lairs have been exposed, you must take the role of Helios to fight the monsters head on.
  • Take the Fight to the Enemy – Armed with his sword, shield, and magical archery, Helios will need to confront a range of enemies including goblins, beastmen, bat riders, and more on his way to facing the Younger God that controls them. Defeating these challenging foes will grant Helios new magical powers such as healing herbs and ice shards.
  • Protect the Homeland – Help each tribe determine how to shape their village by utilizing a range of different units, from houses and farms to support the growing population, to building warrior barracks and archer towers to defend themselves against the waves of monster attacks.
  • Help from the Highest Powers – Yuzo Koshiro, the legend behind many classic video game soundtracks, has composed the opening theme to SolSeraph. Additionally, acclaimed writer Jonas Kyrazes (The Talos Principle, The Sea Will Claim Everything) has lent his talents to craft the game’s compelling narrative.

SolSeraph Review

Yes, this is the ActRaiser spiritual successor in the same spirit of Bloodstained, Yooka-Laylee and Mighty Number 9 were to their series. Right down to the near-identical SNES controls.

Instead of Christian lore, we have Greek mythology this time. You are Helios, personification of the Sun, and you are worshiped by tribes who need your guidance to build and defend their lands.

The side-scrolling stages are almost a 1:1 gameplay match to ActRaiser. You have a sword, spells, and double-jump thanks to your wings (the only feature inspired by the less popular ActRaiser 2). There are even some Sim-mode power upgrades hidden in some stages, so explore. Yes, there are “checkpoints” in most stages, despite what some other reviews said.

“Sim” mode is similar to ActRaiser, complete with weather effect spells. New is the fact that you have to build barracks and archery towers to defend your town base. There are Monster Lairs too, but this time YOU go into them and clear out the monsters rather than the townspeople (but you still need to to guide their roads to the Lair like in ActRaiser).

If you were worried that the game is described as “tower defense” rest assured the sim mode is primarily about building huts, fields and roads to Monster Lairs just like ActRaiser. The tower defense aspect is an additional feature.

The graphics are adequate. The music is regrettably less epic than ActRaiser and especially ActRaiser 2 (the only aspect of ActRaiser 2 that was better than the original game). The main thing is that the gameplay is accurately inspired and expanded upon, and thankfully not too inspired from ActRaiser 2.

Difficulty is closer to ActRaiser than ActRaiser 2, thankfully.

Worth the price if you were a fan of ActRaiser. This is obviously a labor of love for the genre.

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Summary
Overall, a fun retro style game that brings me back to my childhood, before everything sucked, if only just a bit.
Good
  • Town building, Tower Defense and Platforming all in one game
  • Nice graphics
  • Good story
Bad
  • Resources can be a little limited
8.2
Great
Gameplay - 8.2
Graphics - 8.1
Audio - 8.3
Longevity - 8.2

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