TerraTech
TerraTech Review
The open world has several type of materials that you can harvest, which you do by either blasting them with your weapons, or if you have a big enough vehicle just smashing through them. As the materials are destroyed, this blasts off parts which you can transport back to your base. The transporting of the materials at the start is very annoying as you basically use a plough to push them back to base but the controls are very sensitive. However as you grow your vehicle you get what is in effect a tractor beam which hold the materials and it’s just a case of driving back to the base.
Computer players are not just limited to the ‘bad guys’ you fight to steal their parts but you can build your own AI troops to go and harvest materials for you. This allows you to get more materials at a faster rate and allow you to create a larger vehicle from the materials collected or beef up your AI to ensure they can defend themselves from other AI. This does bring up the point that (as things stand) there is no full multiplayer in the main game however it was promised on the kickstarter page that it would happen at some point and that you would also be able to share vehicles on social media sites. This will be a key feature in the final release, the thought of teams of armies building up robot vehicles and entering a full scale war it just a great idea, and in all honestly, the first thing you think when playing this game is how much fun it be using your huge vehicle you’ve built to destroy your friends (or was that just me?).
The controls of the game are basic, they do what you would expect in games like this however there are many issues that occur due to the control system. The camera would slowly rotate to the front however I would prefer to keep it snapped to the front and only look around when I move the camera, where as the camera is at many times behind the game play so you can’t see what your fighting if its moving around a lot. The second issue with the controls is the creating of items. Until you lift the item you have created nothing else get created and in the beta I have found my created objects get stuck in the storage vortex of my base and if I have too many materials in the vortex, my objects go out of the screen and I can’t grab my item and thus can’t create more items which is rather annoying, a button to allow you to grab items from the vortex from a list would be a massive boost.
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