The Bradwell Conspiracy
Created by a team of award-winning BAFTA luminaries and AAA veterans, with over 60 years of combined experience, The Bradwell Conspiracy is a highly-stylized, narrative-driven first person experience. Featuring an assortment of innovative puzzles and lore-enriching secrets, are you ready to delve into a world of corporate duplicity?
The Bradwell Conspiracy INCLUDES:
- An immersive first person narrative blended with 3 – 6 hours of gameplay.
- An NPC relationship like no other, via the Bradwell Guide Glasses photographic messaging.
- Original 3D-printing gameplay mechanic, used to solve the many challenging puzzles throughout.
- A Brutalist art style unique to the Bradwell Universe, with a detailed, interactive environment.
- A rich and established gameworld boasting a plethora of hidden lore and secrets.
- A illustrious voice cast, truly bringing the Bradwell world to life.
- Created by award-winning BAFTA luminaries and AAA veterans with over 60 years of combined experience (Fable, Batman, Tomb Raider, Ether One).
- Character performances by Rebecca LaChance and Abubakar Salim (Assassin’s Creed Origins)
- Dialogue consultants: Jane Espenson (Battlestar Galactica, Buffy The Vampire Slayer) and Brad Bell (Husbands)
- Performance direction by Kate Saxon (Alien: Isolation, Everybody’s Gone to the Rapture)
- Music by Austin Wintory (Journey, Assassin’s Creed Syndicate)
- Special thanks to Jonathan Ross as the voice of the Induction Narrator.
The Bradwell Conspiracy Review
Imagine combining Portal and Myst, and getting the less thrilling parts of both.
It was OK. I beat the story in 4 hours, and don’t have any desire to play it again. Whereas Portal I can beat in under an hour, and it’s like watching an old favorite movie so I play it at least once a year.
The puzzles were not challenging, except when they were extremely frustrating. The hint system (you send pictures to an NPC, who comments on them) was hit-or-miss. Sometimes it was really immersive and engaging, and other times you are taking pictures of your problem and it’s just like “I don’t know what you’re trying to tell me”. I also had it glitch out a few times, where I had to quit and reload the game to get the NPC to acknowledge the picture I sent.
The music was actually quite good. It added a nice spooky atmosphere to the game. The best parts of the game reminded me of NaissanceE (which is free and you should absolutely play if you are into first person puzzle platformers).
The game looks really good, given it’s simple aesthetic. There were lots of areas I wished I could explore more, but YOU CAN’T JUMP so tiny barriers prevented you from reaching those neat places. And actually, another time I had to reset the game was when I somehow fell into an area I wasn’t supposed to be, and got trapped. That was annoying.
The game basically had only 3 kinds of puzzle, that you repeat over and over again. 1) Make items to place in spots 2) Make bridges to cross gaps 3) a neat puzzle with mirrors near the very end. I think there could have been more variety (the door puzzle near the beginning was unique and fun, but never gets repeated again).
The NPC you communicate with was sometimes very funny, and sometimes just annoying. Overall not to bad, and for the first hour or so that part of the gameplay was very immersive and fun.
If you are into narrative first person puzzle experiences, I would recommend it for $5 or so.
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