Warfork
Warfork is a demanding fast paced first person shooter with a focus on speed, aim, movement, and above all competitive play. There are no gimmicks such as leveling up, purchasable weapons, gory graphic violence, etc.
The game is a fork of Warsow. Warfork replaces Warsow trademarks with our own. You can read about our development goals and project ambitions on the Steam Forums.
Warfork Game Modes
1. Team Deathmatch: Team-vs-team game mode. The goal of a team deathmatch game is to frag as many players of the opposing team as possible until the time or frag limit is reached.
2. Clan Arena: Team game mode where you aim to frag the entire other team before your team is completely eliminated. Clan Arena has no item pickups, you spawn with all weapons.
3. Free for All: The goal of a FFA game is to frag as many other players as possible until the time or frag limit is reached. Unlike in Deathmatch, you spawn with weapons and ammunition.
4. Headhunt: Game mode where one player is tagged and all other players attempt to frag the tagged player. Tagged player gets score for each second he/she stays alive. The person who frags the tagged player, becomes tagged.
5. Duel Arena: Frag the most opponents in 1-on-1 combats. Your arsenal is fully replenished before each round. The winner of the round is challenged by the next player in the queue.
6. Deathmatch: The goal of a Deathmatch game is to frag as many other players as possible until the time or frag limit is reached.
7. Duel: Duel is a 1vs1 game mode. The standard match lasts 10 minutes, if there’s a draw there will be added 120 seconds overtime. The player who frags their opponent the most wins the map.
8. Race: Players try to complete a course to achieve the fastest time possible through highly technical maps by means of bunny hopping, strafe jumping, circle jumps, air control, weapon combos, and tricks.
9. Bomb and Defuse: There are two teams that must defend or attack a bombsite. To win a round, a team can win by fragging all of the opposition, defusing the bomb, or ensuring it explodes.
10. Capture the Flag: There are two teams that must defend or capture their opponents flag within the set time limit.
11. Capture the Flag: Tactics Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.
Warfork Review
I’ve been a big fan of Warsow for a long time, so I was very excited to jump into Warfork. At the time of this review, the game is very similar to Warsow, so I expect to update my review once the devs reach a final release.
Similar to Warsow, Warfork is one of the fastest Quake-style games out there, focusing on the same arena-fps combat, but with an added emphasis on movement and trickjumps. Once you master the movement skills, which can take some time, getting around the map quickly while fighting becomes second nature. Weapons are the Quake standard (Rockets, railgun, shotgun, etc) but tweaked to accommodate the faster movement pace. The graphics are a bit more simple and on the cel-shaded side, but artfully and attractively done. The netcode is some of the best fps netcode I’ve played, and I’ve had good experiences even up to 100 ping. Some players are even fine playing near 200 ping, though I feel that’s a bit of a stretch.
There are only a few real downsides I see at the moment. One is that some of the models (mainly player models) are a bit ugly and low res, but the devs plan on changing those in the near future anyway. The other is that the sound effects at the moment are not great. However, they’re pretty much placeholder, and the devs will eventually replace them with better effects. (Though some can stay, like the new Grenade Launcher sound, which I like quite a bit more than Warsow’s.)
For the new player, there is a quick training session at the beginning that does a decent job of outlining the fundamentals. The bots are half decent while you get used to the game, but they’ll never be great. Going online you’ll probably run into a lot of players who are insanely good, as they’ve been playing Warsow for over a decade, and Quake-style games for even longer. But the community tends to be pretty friendly, so stick with it and you’ll pick it up pretty quickly.
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